Because you aren't playing a normie. You are playing a hero.why would we have the base stats for a player race not be the same as every other version of that life form?
Because you aren't playing a normie. You are playing a hero.why would we have the base stats for a player race not be the same as every other version of that life form?
all heroes start as a normie when born plus the hero bit is clearly the class, not the races why would it not be that way?Because you aren't playing a normie. You are playing a hero.
Not going to rehash old threads so let's just say our interpretation of daily life on a halfling farm is probably very different so we aren't going to be comparing apples to apples discussing our takes on it.that is in a social environment regulated partly by others, not the law of nature which reality runs on also halfling would have to stop being merry and just do nearly nothing to get it to work on that scale.
is halfling daily life noticeably affected by different forces of nature? no so logically what applies to them affects dnd humans just as much.Not going to rehash old threads so let's just say our interpretation of daily life on a halfling farm is probably very different so we aren't going to be comparing apples to apples discussing our takes on it.
Well…sorta.is halfling daily life noticeably affected by different forces of nature? no so logically what applies to them affects dnd humans just as much.
Drow elves develop the Dancing Lights cantrip, and use Charisma for it.High elves are supposed to be deeply and intrinsically magical. To prove this, they learn, using Int, a wizard cantrip. It’s not innate magic—that would be Charisma. They’re as deeply and intrinsically magical as any human who grew up in a magical academy-type setting.
Faolyn said:They’ve been used by many, many, many gamers over the course of 40+ years, and have been well-used in several settings. So, no need to lose them.
So, which is it? Short changed, overlooked and ignored, as @Neonchameleon claims or well used and present in several settings as you claim?/snip
Wasn't it you who dug up the lack of lore in the Realms on halflings and Yolanda? Wasn't it you who dug up just how little they are used in adventures in practice? Lip service has been paid to giving them advantages - but when it comes down to it neither TSR nor WotC have ever really cared about halflings, and especially not in the biggest setting around. Even gnomes have a much better deity in the Realms than halflings do. For that matter gnomes have an actual pantheon of eight deities in the Realms - and yes the halflings have six, but I don't believe the gnomes have ever had the indignity of having their deity demoted to an aspect of someone else - and left with a new chief deity almost entirely lacking in lore other than this event. And back in the greyhawk days the Gnomes had far more lore and detail than Halflings.
Or possibly it's time to give them an actual chance rather than simply saying they are there and that they are common, and stopping there the way the default setting for D&D does.
Short changed, overlooked, and ignored - and still trucking along despite getting mere lip service. It's probably time to actively let halflings have a swing at the bat rather than just send them out into the deep outfield and then complain when they don't hit home runs. The archetype is solid - but nothing's been done with them by TSR or WotC (Eberron being an honourable exception).
Heh, other than, y'know, near immortality, never needing to sleep, and, note, drow cast from charisma.The races generally don’t. High elves are supposed to be deeply and intrinsically magical. To prove this, they learn, using Int, a wizard cantrip. It’s not innate magic—that would be Charisma. They’re as deeply and intrinsically magical as any human who grew up in a magical academy-type setting.
Which by my reckoning will start in 2061 at the earliest. We've had 40 years of using them a decent amount at tables.I also stated that I was perfectly fine with use them or lose them. I just figure that after 40 years of not really using them, losing them is a better option.
This is a false dichotomy based on not looking at what is actually being said.But, you failed to answer the question. Who's right? You or @Neonchameleon? You can't both be right.
What you can do is start looking at nuances and stop with the motivated reasoning. We aren't a hivemind.When you fine folks figure it out, let's talk. Until then, what can I do? I can't really argue a point when you guys are making exact opposite points and claiming both are true.
But you have done nothing to respond to points about the knock-on effect of removing the lowest performing race and the impact that will have on halflings. You've done nothing to respond to the point that if you break things down by subrace and apply your crude filter we kick out dwarves.Wait... what? I've REPEATEDLY stated that I have zero problems ejecting any race that is underperforming. How explicit do I need to be?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.