I think we have all had them: campaign ideas that seemed like they would be great experiences, that just plain fizzled. Sometimes, they lasta couple sessions before sinking under their own weight. Sometimes they don't get past Session 0 because the group falls apart before the first die is cast. Some die on the vine and never see the table at all. What is your "favorite" premature campaign death?
For me, back when or recently after I was writing for Exalted 1E, I had big plans for an X-Men inspired Exalted campaign. I drew all the connecting line between classic X-Men characters and storylines to Exalted's lore and had players choose X-Men they wanted to emulate so I could build them PCs to fit. We played exactly one session, and that was enough to show myself and the group (of like 8 players!) that the system was just way too heavy to create the experience I wanted, especially since almost no one else had ever encountered it before.
For me, back when or recently after I was writing for Exalted 1E, I had big plans for an X-Men inspired Exalted campaign. I drew all the connecting line between classic X-Men characters and storylines to Exalted's lore and had players choose X-Men they wanted to emulate so I could build them PCs to fit. We played exactly one session, and that was enough to show myself and the group (of like 8 players!) that the system was just way too heavy to create the experience I wanted, especially since almost no one else had ever encountered it before.