Ellina (she) is still up in the tree.Rogue is up in the tree? Going by his actions above, he likely actually just withdrew to the Cleric (who is the closest possible).
Ellina (she) is still up in the tree.Rogue is up in the tree? Going by his actions above, he likely actually just withdrew to the Cleric (who is the closest possible).
Everyone,
So these Trolls are tearing into us and it will be an inconvenience!
I'm thinking of dropping a hypnotic pattern to hit ALL of the ones to my right.
Of course this will also hit the fighter cleric and rogue! But it's no damage, so even with a failed save, we just smack you (for 1 hp) to wake you up. My real thought, the fighter can use a load of attacks to wake up anyone who fails a save. And then we take out the trolls one at a time.
Bit drastic, but I think it will work, thoughts (obviously need input from those affected).
@Flamestrike, figure we can yell this out during combat but also, we're 15th level - likely have tried this before. Any problem with discussing this (It's a bit meta)?
Nothing wrong with your idea though (unless it backfires spectacularly and the party get nerfed and the Trolls dont).
Wisdom is not by best trait![]()
So, first shoot the one that the Rogue had downed:
Attack 1: 1d20 (19) + 15 = 34
Damage: 1d6 (4) + 8 = 12
Then the one that I shot over the river:
Attack 2: 1d20 (3) + 10 + Bardic Inspiration d12 (5) = 18
Damage: 1d6 (2) + 18 = 20
Attack 3: 1d20 (13) + 10 = 23
Damage: 1d6 (1) + 18 + Menacing Attack d10 (8) = 27, DC 18 Wis save or be Frightened
Then the one just south of me:
Attack 4: 1d20 (13) + 10 = 23
Damage: 1d6 (1) + 18 = 19
Then Action Surge and continue on the same one:
Attack 5: 1d20 (15) + 10 = 25
Damage: 1d6 (1) + 18 = 19
Attack 6: 1d20 (6) + 10 = 16
Damage: 1d6 (4) + 18 = 22
Attack 7: 1d20 (14) + 10 = 24
Damage: 1d6 (1) + 18 + Menacing Attack d10 (2) = 21, DC 18 Wis save or be Frightened
Regardless, take whatever AoO he'll get and move three squares left so he won't be in range of the spells.
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