D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

At a media press briefing last week, WotC's Jeremey Crawford clarified what is and is not canon for D&D. "For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game." "If you’re looking for what’s official...

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At a media press briefing last week, WotC's Jeremey Crawford clarified what is and is not canon for D&D.

"For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game."


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"If you’re looking for what’s official in the D&D roleplaying game, it’s what appears in the products for the roleplaying game. Basically, our stance is that if it has not appeared in a book since 2014, we don’t consider it canonical for the games."

2014 is the year that D&D 5th Edition launched.

He goes on to say that WotC takes inspiration from past lore and sometimes adds them into official lore.

Over the past five decades of D&D, there have been hundreds of novels, more than five editions of the game, about a hundred video games, and various other items such as comic books, and more. None of this is canon. Crawford explains that this is because they "don’t want DMs to feel that in order to run the game, they need to read a certain set of novels."

He cites the Dragonlance adventures, specifically.
 

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Saturday morning cartoons (He-Man, GI Joe, Transformers, etc) . . . the cartoons themselves didn't generate a lot of income, although they did generate some through advertising, they were definitely designed to be loss leaders driving toy sales. But even then, the creative folks behind those cartoons were artists creating products that expressed their own artistic impulses (within the constraints of their corporate masters) and hoped that folks would take joy out of their work.
An interesting dimension to this is that the creative teams of long-running franchises have in many cases shifted over the decades from the original creators of these works to the fans who grew up with them. Since I've already brought it up here, I'll use the Archie Comics Sonic the Hedgehog series that ran for 20 years as an example.

The original team for the comics had most recently worked on a tie-in comic for the TV show Alf, and when the Sonic comics started they were full of puns and in no way serious. Another writer came on later who wanted to incorporate aspects of one of the then-cancelled Sonic cartoons, leading to the comic to gradually shift in tone and setting details to become essentially an alternate continuity version of the more-serious, cancelled cartoon.

While all these people were passionate about their work, they weren't necessarily Sonic the Hedgehog fans. The IP was only years old with almost no official lore and little direction coming from the IP holder, Sega. It became a playground for the comics writers and led to all sorts of strange details, lore, and homages to both fantasy and superhero media that would be completely off-the-wall to a kid who likes Sonic the Hedgehog today, now that the games themselves actually have stories and established lore.

However, eventually the creative staff for the Archie Comics Sonic series began to phase out as the comic ran for much, much longer than anyone expected. From 2006 to the series' cancellation in 2016 the lead writer in charge was Ian Flynn, who previously had a letter published in the fan mail section (that criticized certain writing choices of the then-current lead writer) of the comic years before getting the job. As a fan of the Sonic franchise in general who was in touch with the online fan community, Flynn knew what he and other fans wanted to see in the comics and made many changes while also trying to accommodate the IP holder, Sega, in their request that certain details of the comics' by then decade plus lore were brought more in-line with the details that had since been established in the games. Flynn and other Sonic fans took over the series until its cancellation due to tensions that had developed between Sega and Archie Comics, at which point Flynn and most of the Archie Sonic creative team were hired-on to create a new, still-running Sonic comic for IDW, one that was unable to retain the original lore of the Archie comics.

To tie this to D&D, once an IP has gone on long enough the creators start to get replaced by fans who grew up with material (and as such may have more reverence for it). However, even these new creators must follow the mandates of the IP's owners.

As far as canon is concerned, Ian Flynn was very concerned with maintaining and drawing upon it during his decade as lead writer on the Archie series while also adding new ideas. Although he wasn't the only writer on the comic, he was a force to maintain canon and draw upon it while forbidding retcons. His ability to maintain a consistent canon was enabled by the fact that he was the lead writer for one specific branch of an IP whose owners tolerate other continuities (as evidenced by the fact it has had five cartoons over the years with separate continuities and wildly divergent lore between them). This makes the job more manageable as Flynn doesn't have to know all Sonic the Hedgehog canon, but just the canon relevant to his slice of the IP's media adaptations.
 
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For those unaware, while Critical Role was created and is primarily DM'd by Matt Mercer, Critical Role Productions LLC also has a dedicated Lore Keeper position held by Dani Carr. Her job is explicitly to maintain the canonical integrity of official Critical Role releases and know in-detail what has occurred in each episode of the show. She also works to make sure media adaptations such as comics (and presumably the upcoming Amazon Prime show) don't contradict canon.

Of course, Critical Role's output has been relatively small compared to what has been put out under the D&D banner. Dani Carr is concerned with the lore of a single campaign setting and its tie-in media, whereas D&D not only has multiple settings but in some editions interconnects them (most prominently in Planescape, Spelljammer, and 5E). D&D would have needed a lot more Lore Keepers to keep track of individual settings, links between settings, tie-in media, and published adventures.

Critical Role hasn't published any adventure modules yet, although I wouldn't put it past them; they've already published comics, the first novel is coming out soon, and the new campaign setting is being self-published rather than by an outside party, so they're definitely a multimedia brand. If they did publish adventure modules I wonder if Dani Carr would be charged with going through them to ensure that nothing in them violates canon.

Come to think of it, I wonder if Pathfinder has anyone in a similar Lore Keeper-type position? I know Pathfinder 2E at least updated the campaign setting to give each and every adventure path published a canonical ending that impacted the current status of Golarion.
 
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Doc_Klueless

Doors and Corners
77 pages and going strong, that alone shows you how divisive this would be, no wonder no one at WotC is willing confirm any of this.

Uh, as Parmandur so humorously pointed out (see below). It may be 77 pages long but it's really a bunch of back and forth between 8 to 10 posters. And that's just among the tiny minority of players that make up ENWorld (however much I may love reading the forums here). Hardly a large group of people in contention over this event. What it says to me is that it's really only important to a very, very, very small vocal minority and isn't worth the seconds of time it would take WotC to respond.

There are dozens of us willing to argue over this! Dozens, I tell you!
 

Bolares

Hero
For those unaware, while Critical Role was created and is primarily DM'd by Matt Mercer, Critical Role Productions LLC also has a dedicated Lore Keeper position held by Dani Carr. Her job is explicitly to maintain the canonical integrity of official Critical Role releases and know in-detail what has occurred in each episode of the show. She also works to make sure media adaptations such as comics (and presumably the upcoming Amazon Prime show) don't contradict canon.

Of course, Critical Role's output has been relatively small compared to what has been put out under the D&D banner. Dani Carr is concerned with the lore of a single campaign setting and its tie-in media, whereas D&D not only has multiple settings but in some editions interconnects them (most prominently in Planescape, Spelljammer, and 5E). D&D would have needed a lot more Lore Keepers to keep track of individual settings, links between settings, tie-in media, and published adventures.

Critical Role hasn't published any adventure modules yet, although I wouldn't put it past them; they've already published comics, the first novel is coming out soon, and the new campaign setting is being self-published rather than by an outside party, so they're definitely a multimedia brand. If they did publish adventure modules I wonder if Dani Carr would be charged with going through them to ensure that nothing in them violates canon.

Come to think of it, I wonder if Pathfinder has anyone in a similar Lore Keeper-type position? I know Pathfinder 2E at least updated the campaign setting to give each and every adventure path published a canonical ending that impacted the current status of Golarion.
Well... there is a major difference between CR and D&D. CR is a show, and D&D is a game. Even if CR uses D&D as a tool to make their show, the two have vastly different needs and goals. Just because CR "needs" a Lorekeeper doesn't mean that D&D must have someone in that position or even as hard of a canon as CR.
 


UngainlyTitan

Legend
Supporter
Well... there is a major difference between CR and D&D. CR is a show, and D&D is a game. Even if CR uses D&D as a tool to make their show, the two have vastly different needs and goals. Just because CR "needs" a Lorekeeper doesn't mean that D&D must have someone in that position or even as hard of a canon as CR.
There is also the time or complexity issue. If CR is knocking about in 40 years time and all the current crew have moved on they will at some point reboot or abandon canon. At some point the cost of staying with in the lines drawn by previous lore will be more than the enterprise can afford.
 


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