Pre-Order Doctor Who 2E Now!

The Doctor Who RPG 2nd Edition is now available as a PDF or hardcover as a pre-order.

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The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.

This core rulebook includes:
  • Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth.
  • The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you’d expect from an episode of Doctor Who.
  • Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you’re living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns.
  • Revised rules for creating your group’s own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe.
  • An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time.
  • Pregenerated character sheets for the Doctor and her companions, ready to play straight away!


There's also a Collector's Edition you can pre-order, which looks like a TARDIS!

"The exclusive Collector’s Edition of Doctor Who: The Roleplaying Game is beautifully finished, featuring a wraparound cover image of the TARDIS Console Room, with spot UV to highlight the glowing crystals. The 256 page book is presented in a slipcase intricately designed to reflect the exterior of the Thirteenth Doctor’s TARDIS. The slipcase opens with two doors at the front held closed with magnets."

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Whizbang Dustyboots

Gnometown Hero
And apparently it's one long serialized story. So basically the Lord of the Rings trilogy for Doctor Who.

I like Whittaker, but I'm unimpressed with Chibnall knocking over the toy chest without any apparent plan for how to tell stories with the resulting chaos.
 

Guang

Explorer
I'd love to see a review that does a deep dive into all the changes between the first and second editions. For example, is the Runners - Talkers - Fighters mechanic still there?
 

I'd love to see a review that does a deep dive into all the changes between the first and second editions. For example, is the Runners - Talkers - Fighters mechanic still there?
Talkers, movers, does, then fighters (yes, that’s still the initiative system)

Traits are gone, replaced by Distinctions.

Instead of numeric difficulty modifiers to dice rolls, the system now uses Advantage and Disadvantag.

There‘s more, but that’s what jumped out in my initial pass.
 

overgeeked

B/X Known World
Talkers, movers, does, then fighters (yes, that’s still the initiative system)

Traits are gone, replaced by Distinctions.

Instead of numeric difficulty modifiers to dice rolls, the system now uses Advantage and Disadvantage.

There‘s more, but that’s what jumped out in my initial pass.
So what mechanical effect, if any, do Distinctions have? If they're replacing the long list of traits (and those subsystems), then Distinctions would need to do something. Maybe advantage on a related roll?
 

So what mechanical effect, if any, do Distinctions have? If they're replacing the long list of traits (and those subsystems), then Distinctions would need to do something. Maybe advantage on a related roll?

Their mechanical effects can be pretty varied. In some cases it could be as simple of giving you Advantage on rolls related to the Distinction, or they could be unique powers or abilities - like Special Traits from the previous version of the game. (in the case of powerful abilities, expect to have to expend Story Points to activate)
 

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