Mistwell
Crusty Old Meatwad
In both my games right now, we're at around this number of combats per day.
In Dungeon of the Mad Mage, we appear to have accidentally stirred up trouble at some sort of front entrance to a region. Meaning we triggered 6 or 7 different encounters all at once and they're all hitting us at nearly the same time. There is some delay before each following one hits us, but often we have not finish the last battle before the next group appears around the corner.
Which for some things is fine. For example, a 1 minute duration spell is going to last through many encounters. And a well timed fireball might catch multiple encounters in one radius.
In Tomb of Annihilation, that jungle is FULL of enemies and overland travel is fraught with constant danger. We can and have triggered this many encounters in a day. Particularly since finding a safe place to rest can be a real problem.
In Dungeon of the Mad Mage, we appear to have accidentally stirred up trouble at some sort of front entrance to a region. Meaning we triggered 6 or 7 different encounters all at once and they're all hitting us at nearly the same time. There is some delay before each following one hits us, but often we have not finish the last battle before the next group appears around the corner.
Which for some things is fine. For example, a 1 minute duration spell is going to last through many encounters. And a well timed fireball might catch multiple encounters in one radius.
In Tomb of Annihilation, that jungle is FULL of enemies and overland travel is fraught with constant danger. We can and have triggered this many encounters in a day. Particularly since finding a safe place to rest can be a real problem.