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D&D 5E How is 5E like 4E?

Garthanos

Arcadian Knight
I don't see how when, by the guidance in the book, your choice of what action you take goes into determining the DC. If you pick something that's hard, how it that favoring random chance over decisions -- you picked it?
Situations pick what actions need to be done as often as player choices unless you live in ideal land.
The GM is picking the monster based on the threat of the monster.
relative to the player ability or with utter disregard so that tiamat eats the party game over?
Vice picking the threat of the adventure and then choosing from the allowed menu of monsters that fit that threat in 4e. In 4e, I am very much supposed to build encounters that fit within the narrow level bands of the structure of the game. I am not putting a purple worm, level 16 solo, out for a 12th level party, or for a 20th level party. My choice is constrained by the level guides.
it is less constrained in 5e but not unconstrained.
This example is very odd. To get here, you're saying that a GM has built a mayor with impressive, way above ordinary, wisdom scores and giving the mayor proficiency with WIS saving throws. And then you're saying that the Knights have no proficiencies with negotiation and have dump statted CHA.
Some fighter knight that normally has no desire to intimidate but he wants to be seen as the good guy and managed to get on the round table because he really was.

"And then you're saying that whatever the Knights have to do involves intimidating the mayor, who is built to be a pretty serious guy with high stats and save proficiencies (uncommon in 5e for NPCs). "

does not have to be too high if the "heroes" are mechanically just apprentices.

"Essentially, you're claiming this mayor is a low level guy, but he's built with high level stats, and then you're claiming the Knights are high level, but need to, for some reason, just intimidate this weird low-but-not-low threat mayor guy."
5e even encourages random stat rolls... but I think you are exaggerating the need for high stats to oppose someone with no training and the wrong stat for the task.

He is still a mayor unless the knights want to be the bad guys themselves actually beating him up ought to be a no no.

He has home territory and a room full of sycophants and gets advantage because of a need to maintain face with them... cancels any advantage you want to pull for the fighter knight.

They chose to target this mayor (who the GM purposefully built to stymie them, so we're already in bad faith play examples).

Let's say the nights knights roll up and threaten him physically. That's a +4 on the check vs an +7 WIS save. In this case, the chance to successfully intimidate is 34%
Which is significantly most of the time they fail and half of time even if he is only +4 on the Wis save and that is if you are using the alternate rule allowing strength to be used for the particular task.

Wonder what the wizard can swap out when trying to get through the mayors boring cellar door.
 

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Except, and I've pointed this out, the DC when compared to these numbers do not tell this tale -- they rely on the d20, too. The difference is that easy tends to get easier (unless you're at the bottom, no improvement except level, where it stays the same), but hard gets harder. Even strong focus on a skill keeps you on the same success chance for hard tasks in 4e (discounting very high outside bonuses).

Nope, I answered your question about how it works in 5e, which was, I believe, the genesis of your mayor intimidation example -- how you get better at this in 4e but not in 5e. This, of course, ignores that it's not something that happens in 4e -- you do not check to intimidate a normal town mayor at level 30 so it's moot that the numbers went up. So, the actuality is that when you're at level 20 and making a check, it's pretty darned similar in both games.
Yeah, at this point I'm not interested in talking about things in this skewed "at your level" way. I deal in FICTION. I'm a GM so that I can run a game in which fiction happens, and what happens in that fiction is what matters at my table. So I actually, despite this discussion so far, don't give two figs for this entire line of argument! ;)

In 4e: I'm a level 1 fighter, I get to climb some difficult scree and a couple outcrops to reach the Altar of Forgiveness in order to help the Priest of Lir properly put the evil undead inhabiting the town graveyard to rest. Its part of an SC, and the DCs for these "somewhat hazardous to ordinary people" actions are level 1 DCs. Maybe if the challenge is really tough they could even be level 5 DCs, at most (Level + 4 encounter). This is all spelled out lock, stock, and barrel in the PHB/DMG (admitting that WotC fiddled with some of the numbers a few times over the course of 6 years).

In 5e: The scenario is the same. In this case though there's no SC structure to handle the 'valence' of the checks, so we don't really know what it takes to succeed. The DC architecture is confusing. Are these easy tasks? What is the scale, something is easy if low level guys are expected to do it? Or is it medium/hard, and if so how are they going to all pass the DCs?

Either way, the 1st level PCs accomplish a task which is fictionally pretty straightforward, and which might be within reach of an industrious 'normal person', or at least elements of it might be.

In 4e: I'm a level 15 fighter. The task is to sneak into Mag Tureah, rescue the Gnome King from the dungeon and get out with the information about the Fomorian spy before the Fomorians can mount a devastating sneak attack on Mithrendain. Again, the DCs will be level 15, maybe up to level 20 perhaps, and a mix of easy, medium, and a few hard checks. I will probably be poorly equipped to pass a few of them (I tanked INT, so I have only a +6 on some of those checks, though on my good checks I'm up around +15, maybe a bit higher). The tasks involved will be things like getting through enchanted iron doors, sneaking past high level sentries, bribing a cyclopes, and removing a nasty curse.

In 5e: I'm a level 10 fighter in this system (bit different leveling structure). Lets just assume the same basic adventure. Again, I don't really have an SC framework. It is clear that the tasks at hand are not easy or really likely even medium in nature. The GM will have to decide based on what ends up generating a reasonable DC against the character's average check bonuses. I'm guessing those will be in the DC15 to DC20 range, based on personal experience with 5e. Again, the valence of any given check is unknown, if the GM simply wants to allow for a lot of 'failure, close call, go on' the DCs could be higher, or he could set them lower, or he could allow only 1 or 2 checks and then total success, or require dozens. It is all clear as mud, basically.

Either way, the task is pretty out there, sneaking into the infamous dungeons of the Mad King of the Fomorians with the fate of an entire ancient fey kingdom on the line. Clearly there's no climbing piles of loose rock here, or if there were, it wouldn't be mentioned as a challenge, maybe at best a minor tactical aspect of a fight or something.

I don't think we need detail level 30/20 but my example might be something like bagging Tiamat in her lair in a mysterious Astral Realm.
 

Ovinomancer

No flips for you!
Situations pick what actions need to be done as often as player choices unless you live in ideal land.
I do not do Kobayashi Maru scenarios in my games. Players always have the choice of what they try to do in my 5e games.
relative to the player ability or with utter disregard so that tiamat eats the party game over?
I'm not sure what threat of the monster means to you, but to me it means the threat the monster poses. As there's aren't any real people in the game, and only the PCs have players attached, yes, relative to the party.
it is less constrained in 5e but not unconstrained.
Never claimed otherwise, and some constraint doesn't render the argument moot. It's not, "if there's any constraint, there's no difference here!"
Some fighter knight that normally has no desire to intimidate but he wants to be seen as the good guy and managed to get on the round table because he really was.
Then why is he choosing to intimidate this mayor? You're picking character traits to explain build choices (very valid) but then ignoring those for the actual example.
"And then you're saying that whatever the Knights have to do involves intimidating the mayor, who is built to be a pretty serious guy with high stats and save proficiencies (uncommon in 5e for NPCs). "

does not have to be too high if the "heroes" are mechanically just apprentices.
Yes, he does. If he's a normie, his WIS save bonuses are +1. This makes it a pretty even challenge for the Knight That Never Wants To Intimidate People But Is Doing It Now For The First Time. The KTNWTIPBISINFTFT is an apprentice at intimidating people -- you said so yourself above!
"Essentially, you're claiming this mayor is a low level guy, but he's built with high level stats, and then you're claiming the Knights are high level, but need to, for some reason, just intimidate this weird low-but-not-low threat mayor guy."
5e even encourages random stat rolls... but I think you are exaggerating the need for high stats to oppose someone with no training and the wrong stat for the task.
For PCs, yes, it's an option. The first one presented. And no, it's not necessary to have high stats to oppose someone, even if they have training and good stat. Your example isn't any opposition, though, it was that the KTNWTIPBISINFTFT had NO chance against this mayor. That requires high stats, and high proficiency bonuses, which then goes into the CR calculations and make the mayor not low lever anymore.
He is still a mayor unless the knights want to be the bad guys themselves actually beating him up ought to be a no no.
So why are they threatening him?
He has home territory and a room full of sycophants and gets advantage because of a need to maintain face with them... cancels any advantage you want to pull for the fighter knight.
Ah, the goalpost shift again? How many times does this example need to be set up so that you can maintain it? Okay, sure, the mayor has lots of support against Knights of the Round Table -- this is starting to look like an serious problem for the kingdom when a whole organization is moving against the Knights.
Which is significantly most of the time they fail and half of time even if he is only +4 on the Wis save and that is if you are using the alternate rule allowing strength to be used for the particular task.
A similar character in 4e has about the same chance to fail an Easy task on level. If we assume it's a hard task, 50/50 is when a level 1 hard task appears to a level 20 PC. That's right, a level 20 PC against a level 1 hard task has within 5% of the same chance of success. So, a level 20 4e character like the knights attempting to intimidate a level 1 mayor with a room full of sycophants making it a hard task need one more than the roll they need to intimidate a level 20 creature deemed easy by the GM. I hadn't looked at that before, but it really puts a nice spin on this argument -- the DCs are harder for level 1 hard tasks than they are for level 20 easy ones.
Wonder what the wizard can swap out when trying to get through the mayors boring cellar door.
What wizard? I... what?
 

Heh. That is kinda the point. If you have to give the fighter every advantage to equal the out of the box caster, there’s a problem.

But I really think a lot of people don’t see it because it gets buried in theory crafting and ignored in play.
In 2 5e campaigns I played a wizard and a battlemaster fighter. The two, IMHO though I certainly didn't collect data, probably both slung their weight in combat. I think most of the time we had several encounters per day, I don't remember a big difference there, but obviously the fighter has less exhaustible resources overall if you keep pushing. Sometimes the wizard would just fire off a cantrip and let someone else deal with a problem to save burning a spell slot.

Both characters did a good bit of damage. OTOH the wizard seems to have a lot more options and control overall. My wizard was a dwarf, he was pretty heavily armored and could even mix it up in melee in a pinch and hold his own. The battlemaster OTOH sometimes got into trouble, if things didn't go his way, and 5e's combat rules have some weird quirks where things really do not work how you would think they would. Its basically a bad idea to run up to someone and attack them, lol. At least for my character.

So, meh, I don't think 5e has really drastic issues, but spell casting still rules over sword slinging, overall. You just have a lot more plot relevant options. Also melee isn't a very controlled kind of situation, the bad guys are taking your resource from you (hit points, THE critical day resource of a BM) and its not under your control. The wizard OTOH can dole out his spell slots as he sees fit, saving them by firing cantrips, or firing off lower level spells, or going hard and up-leveling or burning a high level spell to achieve some key goal. BM might choose not to use Superiority Dice now and then, but you will get those back on a short rest anyway, so it isn't THAT critical in most situations.

Strategically, the wizard just got you beat, hands down. Out of combat your options are basically athletics tricks, maybe acro, possibly a couple others. My character had a background and race (tabaxi) that gave good bennies on stealth and streetwise type stuff, plus climbing speed. That was helpful, but doesn't make up for wizard spells (and a wizard could have the same race and background, or equally effective ones).
 

Ovinomancer

No flips for you!
Yeah, at this point I'm not interested in talking about things in this skewed "at your level" way. I deal in FICTION. I'm a GM so that I can run a game in which fiction happens, and what happens in that fiction is what matters at my table. So I actually, despite this discussion so far, don't give two figs for this entire line of argument! ;)

In 4e: I'm a level 1 fighter, I get to climb some difficult scree and a couple outcrops to reach the Altar of Forgiveness in order to help the Priest of Lir properly put the evil undead inhabiting the town graveyard to rest. Its part of an SC, and the DCs for these "somewhat hazardous to ordinary people" actions are level 1 DCs. Maybe if the challenge is really tough they could even be level 5 DCs, at most (Level + 4 encounter). This is all spelled out lock, stock, and barrel in the PHB/DMG (admitting that WotC fiddled with some of the numbers a few times over the course of 6 years).

In 5e: The scenario is the same. In this case though there's no SC structure to handle the 'valence' of the checks, so we don't really know what it takes to succeed. The DC architecture is confusing. Are these easy tasks? What is the scale, something is easy if low level guys are expected to do it? Or is it medium/hard, and if so how are they going to all pass the DCs?
Actually, guidance in 5e on that kind of thing is a bit vague, but leans very much towards no check, just difficult terrain. If a check is needed, the GM should take the description of the scree and the actions taken (did the fighter break out climbing gear, or are they freehanding it, or what?) and determine if the combination of these things sound easy, medium, or hard, and then present that to the player. Only call for a roll if the outcome is uncertain and there's a cost of failure (according to the Middle Path).

So, I'd actually need more than you've provided to determine what I'd set that DC as. I will 100% agree this puts much more on GM judgement and overhead than 4e does. 4e was very much easier to run for reason like this.

However, your example exposes a bit of a flaw in your approach. If you are only going by the fiction, and you describe a loose scree slope, but the PC is level 20, you're kinda stuck with the DCs -- they do not describe what you described. One of the things I found running 4e was that I needed to be able to describe what aligned to the DCs, not the other way around. The DC space informed my choice of fiction. You get some odd occurrences otherwise, where DC doesn't match description. You describe a loose scree slop to a level 20 character as part of a skill challenge, and now you need to explain why the DC is as high as it is for that. It required some finesse. This was a thing I got when I ran 4e (I didn't get running it narrativistly), but there were plenty of people that didn't get this about 4e. It was a complaint on the system.
Either way, the 1st level PCs accomplish a task which is fictionally pretty straightforward, and which might be within reach of an industrious 'normal person', or at least elements of it might be.

In 4e: I'm a level 15 fighter. The task is to sneak into Mag Tureah, rescue the Gnome King from the dungeon and get out with the information about the Fomorian spy before the Fomorians can mount a devastating sneak attack on Mithrendain. Again, the DCs will be level 15, maybe up to level 20 perhaps, and a mix of easy, medium, and a few hard checks. I will probably be poorly equipped to pass a few of them (I tanked INT, so I have only a +6 on some of those checks, though on my good checks I'm up around +15, maybe a bit higher). The tasks involved will be things like getting through enchanted iron doors, sneaking past high level sentries, bribing a cyclopes, and removing a nasty curse.

In 5e: I'm a level 10 fighter in this system (bit different leveling structure). Lets just assume the same basic adventure. Again, I don't really have an SC framework. It is clear that the tasks at hand are not easy or really likely even medium in nature. The GM will have to decide based on what ends up generating a reasonable DC against the character's average check bonuses.
Oh, my, no, no, no. This is not at all what's recommended in the 5e rules. Not even a little bit. Player bonuses are not mentioned at all in the sections on DCs. If you do this, it's not according to the guidance in the 5e rules. If this is your understanding, I very much get much of your arguments, but this is incorrect of the system, even if it is correct for how people might play, even many people. Again, I say that no one needs to read the rules for a new edition of D&D because they already know how to play D&D, and this is where you see things like this.

I don't even know what the bonuses for a given skill for on of the PCs in my games unless I go look at their sheet -- which I only ever do out of curiosity, never for planning or running or setting a DC. I mean, I know the rogue will be good a things because they have expertise, but I don't particularly care what those things are. They tell me what their doing, I look at the situation, and I call for a check and set a DC never once considering how good the PC might or might not be at that ability check.
I'm guessing those will be in the DC15 to DC20 range, based on personal experience with 5e. Again, the valence of any given check is unknown, if the GM simply wants to allow for a lot of 'failure, close call, go on' the DCs could be higher, or he could set them lower, or he could allow only 1 or 2 checks and then total success, or require dozens. It is all clear as mud, basically.
I don't know, because there's no description of the scene for me to align to, and no actions taken. Is it a sheer, glassy wall of volcanic glass? And you're climbing freehand? Yikes, sounds very hard, DC 25 STR check! Oh, you're using a climbing kit? And you're scouting for the best path up? Cool, sounds like a DC 15 INT check to get advantage on the STR check. It's still a hard wall, even with a kit, but using climbing gear is a different approach than freehanding, so DC 20 on the STR check. Advantage if you successfully scout a good path. This follows the guidance -- the tasks are uncertain, and there's a clear consequence for failure. The scouting check is one of the few I'd call for without a specific failure outcome because I'd treat it as a set-up move -- it's modifying another check, not trying to solve an obstacle on it's own.

Now, change that description to a craggy granite peak, and those DCs change -- that sounds DC 10-15 to me.
Either way, the task is pretty out there, sneaking into the infamous dungeons of the Mad King of the Fomorians with the fate of an entire ancient fey kingdom on the line. Clearly there's no climbing piles of loose rock here, or if there were, it wouldn't be mentioned as a challenge, maybe at best a minor tactical aspect of a fight or something.
Here's an important difference, though. The dungeons are difficult because of what they represent in 4e -- it's an important quest, so it's an important detail to sneak in, and, since it's important, the DCs need to be level appropriate. In 5e, I'm not concerned about this -- it's the fiction of the scene that determines DCs alongside what the characters do. Both ways are great -- I like that 4e drives coming up with increasing fictional complication to justify the DCs, but, again, this was a complaint about the system -- some people dislike having to make every single thing that gets rolled for have more fictional complication just because the DC treadmill moved forward. Not my problem, but I see it and understand where it's coming from.

5e does give you the option to just have a normal scree climb at any level. Sure, PCs that suck at climbing will be just as sucky at 1st as at 20th. They still suck at climbing. But PCs that are good at climbing trivialize this challenge. Cool. This is on me as the GM if I present this as a challenge, though, and the system should be acting to save me from that choice. 4e skips this by limiting where I'm supposed to make this choice, but there's nothing in that ruleset that says I can't describe the same scree slope at 1st and 20th and just change the DCs. This is as valid as many of the complaints you've made about 5e and DCs. I don't think you should be saying that 5e doesn't work because the GM can disconnect things and cause weirdness to happen while simultaneously claiming that 4e is being run by virtuous GMs so this never happens.
I don't think we need detail level 30/20 but my example might be something like bagging Tiamat in her lair in a mysterious Astral Realm.
Opps, hit enter too soon and orphaned this.
 

Garthanos

Arcadian Knight
The only way this breaks is when you say that 5e still allows low level threats and you don't get better at their shticks if you don't put any build resources into that thing, but this doesn't happen in 4e.

When you are talking about the 5e which encourages low level threats and that demonstrating incompetence all on its own like the untrained saving throws, without a comparison to 4e being needed
Then why is he choosing to intimidate this mayor? You're picking character traits to explain build choices (very valid) but then ignoring those for the actual example.
I am assuming that some social solution is required
Yes, he does. If he's a normie, his WIS save bonuses are +1. This makes it a pretty even challenge for the Knight That Never Wants To Intimidate People But Is Doing It Now For The First Time. The KTNWTIPBISINFTFT is an apprentice at intimidating people -- you said so yourself above!
does not have to be "for the first time" to fill up your letter count, it just needs to be does not value or want to do it often enough to have put resources into it and its not like 4e where you get to subdivide your design resources a lot... 5e an investment is big on purpose.
For PCs, yes, it's an option. The first one presented. And no, it's not necessary to have high stats to oppose someone, even if they have training and good stat. Your example isn't any opposition, though, it was that the KTNWTIPBISINFTFT had NO chance against this mayor. That requires high stats, and high proficiency bonuses, which then goes into the CR calculations and make the mayor not low lever anymore.

So why are they threatening him?

Ah, the goalpost shift again?
No or I don't think that is accurate description I am feeling a bit ill today. I just initially vaguely defined a situation and you wanted details for why it could happen since you provided ones some of which were and implied it should not happen, I provided what seemed like the most likely situational ones which are also why it is indeed something to send the knight to and why a mayor who was ahem off the rails was a situation with consequences. (i was thinking just the one knight since farming out to another who might be a paladin or warlords battlemaster means the scenario would never happen and I do not see many full parties that bereft of someone who does face work) ... as we agreed to make the die roll their probably needed to be implications/consequences and the mayor had to have something normal for mayors ie supporters.

Now why were the authorities sending this low charisma knight into this scenario he is not so suited for? there is your secret plot perhaps this character can figure out.

How many times does this example need to be set up so that you can maintain it? Okay, sure, the mayor has lots of support against Knights of the Round Table .
I was mostly thinking moral support. But that is a 5e thing right large quantities of low levels can just be used if it turns physical or otherwise I would however pull out things like a squad from the town guard and an angry mob (swarm of appropriate level) though I was thinking more like level 15 for the knight so it needs to be way too big well provoked mob and way too competent guards for the town. So lets make him level 11 in 4e. He just hit paragon (round table knight lowest level aka like 1es name level heh).

The scenario if it went physical he might still be able to cut through pretty well but again Intimidating to stop that from going down regardless could be much better than being the bad guy for this character it would be a failure on one check of a skill challenge (if not 2)

And in the 4e version the mayor might even be an at level minion for the knight and be the puppet to an actual enemy on the back end.
What wizard? I... what?
I was vaguely attempting to point out the scenario of lack of generalized competence might occur with any character type and that tricks like using the alternate stats to buff a skill from completely neglected to having a foundation might not work in other versions of the problem.
 
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Garthanos

Arcadian Knight
some people dislike having to make every single thing that gets rolled for have more fictional complication just because the DC treadmill moved forward.
You mean just because the story called for a challenge and you didnt want it to be trivial? you chose to make it challenging and that called for a why it was challenging.... sounds bloody normal to me. Your treadmill mantra is annoying.
 
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Ovinomancer

No flips for you!
When you are talking about the 5e which encourages low level threats and that demonstrating incompetence all on its own like the untrained saving throws, without a comparison to 4e being needed

I am assuming that some social solution is required

No or I don't think that is accurate description I am feeling a bit ill today. I just initially vaguely defined a situation and you wanted details for why it could happen since you provided ones some of which were and implied it should not happen, I provided what seemed like the most likely situational ones which are also why it is indeed something to send the knight to and why a mayor who was ahem off the rails was a situation with consequences. (i was thinking just the one knight since farming out to another who might be a paladin or warlords battlemaster means the scenario would never happen and I do not see many full parties that bereft of someone who does face work) ... as we agreed to make the die roll their probably needed to be implications/consequences and the mayor had to have something normal for mayors ie supporters.

Now why were the authorities sending this low charisma knight into this scenario he is not so suited for? there is your secret plot perhaps this character can figure out.


I was mostly thinking moral support. But that is a 5e thing right large quantities of low levels can just be used if it turns physical or otherwise I would however pull out things like a squad from the town guard and an angry mob (swarm of appropriate level) though I was thinking more like level 15 for the knight so it needs to be way too big well provoked mob and way too competent guards for the town. So lets make him level 11 in 4e. He just hit paragon (round table knight lowest level aka like 1es name level heh).

The scenario if it went physical he might still be able to cut through pretty well but again Intimidating to stop that from going down regardless could be much better than being the bad guy for this character it would be a failure on one check of a skill challenge (if not 2)

And in the 4e version the mayor might even be an at level minion for the knight and be the puppet to an actual enemy on the back end.

I was vaguely attempting to point out the scenario of lack of generalized competence might occur with any character type and that tricks like using the alternate stats to buff a skill from completely neglected to having a foundation might not work in other versions of the problem.
I cannot keep up with how often your example is moving. Pick something, please, as I'm tired of responding to an argument where you just change the assumptions whenever they're challenged.
 

Ovinomancer

No flips for you!
You mean just because the story called for a challenge and you didnt want it to be trivial? you chose to make it challenging and that called for a why it was challenging.... sounds bloody normal to me. Your treadmill mantra is annoying.
I don't follow. Are you saying that the story that the GM is pushing requires a nebulous challenge at some point in time, so you just, well, pick from the DCs and then describe the challenge? The DCs that increase at a steady rate while keeping relative chances of success the same?
 

Garthanos

Arcadian Knight
I don't follow. Are you saying that the story that the GM is pushing requires a nebulous challenge
Not so nebulous I want something to slow down the party at this point in time to increase tension on the plot
I need something that will actually have a chance of challenging the characters... I do not pick a patch of ice for the paragon level heros I pick something whose fiction would be challenging for their tier.

They might get past even something I expect to be challenging just by clever choices on their part. (and that is cool too had that happen more than a few times)
 
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