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D&D 5E How is 5E like 4E?

Ovinomancer

No flips for you!
Nope is that part of a skill challenge is it supposed to be challenging... no?... then poof its done (just like it might be in 5e) or set it way low if you think it should be that easy. The challenging difficulties and stuff associated with those are for bigger story significant things.
The example is not part of a skill challenge? Not sure, can't quite fully parse that first sentence. Okay, sure, we can slide this some more. There's a skill challenge for a demigod where they have to make a check that involves intimidating a normal human mayor with nothing special. I mean, that's kind of odd for a skill challenge for a demigod, but okay. 4e has guidance that a clever plan or action can have an automatic success if it makes sense. A normal mortal mayor certainly seems like they'd be cowed even by a tongue-tied demigod that can easily level the town with no risk. If this odd configuration in a skill challenge came up for a demigod character in a 4e game I was running, I'd have to step back, evaluate my choices, and say, "Sure, that works, mark a success."

Much like I'd do for 5e.
You complained that one shouldn't intimidate a PC which I agree in most any edition social skills in D&D land are rarely influencing pcs there are other games in which that is not so true.
Sure, I'm aware of that. I'm a big proponent of FitD and PbtA games. Burning Wheel Duel of Wits is probably another good example of this. I can talk to why this is a good thing for those games but not a good thing for D&D games as well -- it's about authority and who has it. If the D&D GM's NPC can control your character using skills and bonuses the GM is selecting and choosing to deploy that way, then the players are losing the one area of authority they have in the game and this is very discouraging. In these other games, it's the player staking these outcomes as part of their action, so they know what they're getting into and they initiate it. Pretty simple example of how agency is distributed can alter how a mechanic is viewed.
 

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Ovinomancer

No flips for you!
My problem DM fix it is incredibly erratic every DM I have asked about stunts on this forum was so completely all over the board that I would not want to play with anybody I didnt have a lot of relationship with.
I don't disagree. There's a reason I'm citing the recommendations in the DMG for setting DCs -- it's actually good advice that it appears is often ignored. The problem with D&D, and this is very true of 4e as well, is that people already know how to play D&D, they don't need to change for the new edition.
 

Garthanos

Arcadian Knight
Ignoring 5e characters lack of general adventuring capability we actually seem to agree with that and how much you can specialize neither was the topic.

The die roll is 95 percentiles of impact for both the 5e and 4e character its how much random swing you get.
Not random factors are like this.
5e
ability at beginning game +2 (or +5 with 16 attribute ) going up to +6(or +11 with 20 attribute) 25 percentiles upto 55 percentiles of impact
compare that to the die roll... the die has more impact on your results than your ability

4e
ability goes from +5 (+9 assume an 18) going up to 20 (37 assume an 26) starts at 45 percentiles up to 130 percentiles of impact vs the same 95 percentiles of impact.
Note in 4e you can take other things like a skill focus feat skill powers and a few other minor sources, and in 5e you can take expertise (its twice as expensive as a 4e feat effectively)

The attributes and skill are greater impact than your die roll when skill bonus to the roll reaches values of 20 or more
This was the numbers that indicate how much more random chance now impacts skill results (4e also allows expending resources on skill checks like many uses of skill powers). And based on guidelines in the DMG2 spending HS also can gain auto successes in a skill challenge scenario. Ie strategic uses of resources.
 

Garthanos

Arcadian Knight
The example is not part of a skill challenge? Not sure, can't quite fully parse that first sentence. Okay, sure, we can slide this some more. There's a skill challenge for a demigod where they have to make a check that involves intimidating a normal human mayor with nothing special. I mean, that's kind of odd for a skill challenge
probably not we were discussing your fire starting I was saying unless it was in a skill challenge looking at the easy etc hard level rated numbers is probably not correct it would be an un level appropriate check which has a few guidelines but not many (as just say yes is the default) and is inverted anyway an intended challenge you describe something level appropriate then it should be in that range regardless. The person in a 5e game with a sub heroic might actually include survival not taking HD loss if you cannot get the fire started quickly enough. So you are doing it in heavy rains with no shelter nor shelter improvisation features around ... details details details. Players use arcana to get their cantrip to actually start something on fire and other things to try and prevent it from going out etc etc. etc.

Much like I'd do for 5e.
You presented 4e as different
 

I'm not clear as to your point here -- neither system is attempting to model this, except by the fact that proficiency is on or off. In 4e, the top guy gets better at his ability at the same rate as the bottom guy -- +1 per 2 levels.
Indeed. If it was realistic the bottom guy would get better faster than the top guy. Meanwhile in 5e (and in 3.X for that matter) the bottom guy simply doesn't get any better at all. It's still the same pasty wizard without a tan who doesn't know the tarpaulin of a tent from the groundsheet.
Sure. But, that 4e character faces a constant treadmill of increasing DCs, so their actual chance of success is the same as the 5e character, who doesn't just add numbers to their sheet to keep up with the rising DCs.
4e isn't The Elder Scrolls: Oblivion. You don't miraculously see all the bandits walking around in glass armour because you've levelled up too much. Instead what you have is DCs increasing by what the characters are generally trying to do - the level in the DC is the adventure level.

And if Queen of the Demonweb Pits is a level 10-14 adventure then a level 10 wizard has as much or more trouble foraging for food in the Demonweb Pits as a level 1 wizard does in the area around the Keep on the Borderlands because the area is a higher level in the Demonweb Pits.

On the other hand which are you saying is the case in 5e because, it being more of a half-assed game, doesn't actually have a defined answer:
  • The Demonweb Pits are exactly as hard to forage food in as the area round the Keep on the Borderlands.
  • The Demonweb Pits are actually harder to forage food in than the area round the Keep on the Borderlands so the actual chance of success for the 5e character is lower. And you, as a DM, have to do more work because 5e isn't actually empowering.
So which is it? Does the 5e character get actively worse at things that are relevant because they don't level up, or is there no more difficulty in the Demonweb Pits than round the Keep o the Borderlands.

A 4e character, your wizard, at 1st level, with a 0 stat and no proficiency in athletics, faces a DC 8 for an easy athletics challenge. That's a 65% chance of success! The same 5e wizard faces a DC 10, for a 55% chance of success. Now zoom to 20th. No build resources are put into either. The 4e wizard has picked up +10 for half level, the 5e character has not improved. They both now face an easy task. The 4e character's DC is 18, meaning they have a 65% chance of success. The 5e character's DC is 10, which has a 55% chance of success. Wait, neither actually improved!
But what is that DC 8 and DC 18?

If we look at the Athletics rules it's DC 5 to climb a ladder and DC 10 to climb a rope. So DC 8 is probably a knotted rope. Meanwhile it's DC 15 to climb a cave wall and DC 20 to climb a brick wall DC 18 is possibly a wall with a lightning rod for a +2. So the level 20 wizard can climb a brick wall with a lightning conductor as easily as the level 1 wizard can climb a rope. I guess they improved!

Or let's say jumping. With a running start you can jump a number of squares equal to your athletics check/5 (unrounded). So a DC8 jump check clears an 8 foot pit. A DC 18 athletics check clears more than twice as far. I guess they improved!

Or let's say swimming. DC 10 is needed to swim in calm water. With a +2 circumstance bonus that's DC 8. So DC8 is swimming in calm water with water wings. Meanwhile DC 20 is the difficulty to swim in a storm. +2 circumstance in this case is a plank of wreckage to help them float.

So either (a) there is no improvement between someone who can swim in a calm pond with water wings and someone who can swim in a storm with the wreckage of a ship or (b) there is actual meaningful improvement and it's just expected the PCs will do harder things.

Do you really think that it's easy to swim in a flat calm with water wings as it is a storm with a piece of wooden wreckage to support you? Because that is literally what you are claiming when you say there isn't improvement.
This is the straight skill system. It's not like 4e characters actually improve at the things that they are actually doing. Sure, they improve against things they're not doing anymore, but, they're not doing those things. In play, the difference is not present, it's only in some white room conception where level 20 characters are doing level 1 stuff.
This is only true on the same scale where most 5e characters get steadily more incompetent until they reach Keystone Cops levels outside their areas of expertise. A Gelatinous Cube is CR2 and DC 12 save to avoid its engulf. A Shambling Mound is CR 5 and DC 14 to avoid its engulf. A Purple Worm is CR 15 and DC 19 to avoid being swallowed. (These were just the first three swallowing/engulfing monsters I could think of). But not only do most characters' non-proficient saves not fully scale with level, they don't scale at all. The difficulties characters are expected to face level up as they do. The difference is 4e characters' basic competence almost matches this. 5e doesn't and they are stuck not scaling other than in their areas of expertise and in hp.
 

Garthanos

Arcadian Knight
I don't disagree. There's a reason I'm citing the recommendations in the DMG for setting DCs -- it's actually good advice that it appears is often ignored. The problem with D&D, and this is very true of 4e as well, is that people already know how to play D&D, they don't need to change for the new edition.
that is however very broadly applicable and in this example of the demigod its just one end...
5e actively encourages using npcs as challenges for a much broader range so it might not come up against the demigod but what about my round table knight? and we are back to erratic dm decisions affecting skilled ability effectiveness.

Can my knight of the round table intimidate the mayor... where does the DM little red car go ... which cliffs does it run me off.
 

Ovinomancer

No flips for you!
This was the numbers that indicate how much more random chance now impacts skill results (4e also allows expending resources on skill checks like many uses of skill powers). And based on guidelines in the DMG2 spending HS also can gain auto successes in a skill challenge scenario. Ie strategic uses of resources.
Except, and I've pointed this out, the DC when compared to these numbers do not tell this tale -- they rely on the d20, too. The difference is that easy tends to get easier (unless you're at the bottom, no improvement except level, where it stays the same), but hard gets harder. Even strong focus on a skill keeps you on the same success chance for hard tasks in 4e (discounting very high outside bonuses).
probably not we were discussing your fire starting I was saying unless it was in a skill challenge looking at the easy etc hard level rated numbers is probably not correct it would be an un level appropriate check which has a few guidelines but not many (as just say yes is the default) and is inverted anyway an intended challenge you describe something level appropriate then it should be in that range regardless. The person in a 5e game with a sub heroic might actually include survival not taking HD loss if you cannot get the fire started quickly enough. So you are doing it in heavy rains with no shelter nor shelter improvisation features around ... details details details. Players use arcana to get their cantrip to actually start something on fire and other things to try and prevent it from going out etc etc. etc.


You presented 4e as different
Nope, I answered your question about how it works in 5e, which was, I believe, the genesis of your mayor intimidation example -- how you get better at this in 4e but not in 5e. This, of course, ignores that it's not something that happens in 4e -- you do not check to intimidate a normal town mayor at level 30 so it's moot that the numbers went up. So, the actuality is that when you're at level 20 and making a check, it's pretty darned similar in both games.
 

Garthanos

Arcadian Knight
Nope, I answered your question about how it works in 5e, which was, I believe, the genesis of your mayor intimidation example -- how you get better at this in 4e but not in 5e..

You explicitly said the difference is... the difference actually is 4e does not encourage using low level npcs over a wide range of levels so that mayor is both less likely to be encountered and if he was in 4e the numbers support the fluff.... even if the DM said ok just roll
 
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Ovinomancer

No flips for you!
Indeed. If it was realistic the bottom guy would get better faster than the top guy. Meanwhile in 5e (and in 3.X for that matter) the bottom guy simply doesn't get any better at all. It's still the same pasty wizard without a tan who doesn't know the tarpaulin of a tent from the groundsheet.
There's an assumption at play here that it's the number beside the skill that makes the difference. Most of the examples given (mine included) just look like no check needed to me. When we look at things that actually have stakes in the games, the maths plays out the same as far as chance of success goes. Both cases are going to be pitching a campsite in a dangerous place, because that's the backdrop for high level stuff! So, making camp in hell, 20th level, not a lot of pressure but it's a dangerous place. Easy task. Both my 5e character and your 4e character have the same chance of success as they did at 1st pitching camp in Placid Clearing.
4e isn't The Elder Scrolls: Oblivion. You don't miraculously see all the bandits walking around in glass armour because you've levelled up too much. Instead what you have is DCs increasing by what the characters are generally trying to do - the level in the DC is the adventure level.
So, your argument is that 20th level characters in 4e are doing 1st level adventures, or... what? Over the course of a 4e adventure, you'll level, what, once maybe twice. So your check goes up by at most 1 during that adventure. I'm not following this argument. The idea in both 4e and 5e is that you go up against tougher and tougher guys, not that you're often circling back to the low level guys for some easy kicks.
And if Queen of the Demonweb Pits is a level 10-14 adventure then a level 10 wizard has as much or more trouble foraging for food in the Demonweb Pits as a level 1 wizard does in the area around the Keep on the Borderlands because the area is a higher level in the Demonweb Pits.

On the other hand which are you saying is the case in 5e because, it being more of a half-assed game, doesn't actually have a defined answer:
  • The Demonweb Pits are exactly as hard to forage food in as the area round the Keep on the Borderlands.
  • The Demonweb Pits are actually harder to forage food in than the area round the Keep on the Borderlands so the actual chance of success for the 5e character is lower. And you, as a DM, have to do more work because 5e isn't actually empowering.
So which is it? Does the 5e character get actively worse at things that are relevant because they don't level up, or is there no more difficulty in the Demonweb Pits than round the Keep o the Borderlands.
You seem to have made the assumption that the foraging DC for Demonweb pits is objectively locked in the same place for 4e but is variable depending on what the GM thinks the difficulty is in 5e. But, it's the same for 4e -- the difficulty for foraging around the Demonweb pits is up to the GM -- it's either easy, medium, or hard. For 5e, it's either easy, medium, or hard (according to the recommended guidance). And we're back at my argument.
But what is that DC 8 and DC 18?

If we look at the Athletics rules it's DC 5 to climb a ladder and DC 10 to climb a rope. So DC 8 is probably a knotted rope. Meanwhile it's DC 15 to climb a cave wall and DC 20 to climb a brick wall DC 18 is possibly a wall with a lightning rod for a +2. So the level 20 wizard can climb a brick wall with a lightning conductor as easily as the level 1 wizard can climb a rope. I guess they improved!
Why are walls with lightning rods harder to climb? I mean, total aside, not the point, but... huh?
Or let's say jumping. With a running start you can jump a number of squares equal to your athletics check/5 (unrounded). So a DC8 jump check clears an 8 foot pit. A DC 18 athletics check clears more than twice as far. I guess they improved!
Do either of these make any sense, though? I mean, I can hang out with wall climbers, and I can go on climbs where I get help, but unless I actually put on muscle and practice, I will not get better at these things. And no amount of casual watching of track and field is going to improve your jumping distance. I mean, the 4e character can never, ever have jumped a single thing in any adventure, but they can jump further? You're arguing a nonsensical point to justify increasing numbers beside the skill on the character sheet.

But, yes, you have a point. On the physical skills where 4e locked in a DC like 3e did, the treadmill makes you "improve."
Or let's say swimming. DC 10 is needed to swim in calm water. With a +2 circumstance bonus that's DC 8. So DC8 is swimming in calm water with water wings. Meanwhile DC 20 is the difficulty to swim in a storm. +2 circumstance in this case is a plank of wreckage to help them float.

So either (a) there is no improvement between someone who can swim in a calm pond with water wings and someone who can swim in a storm with the wreckage of a ship or (b) there is actual meaningful improvement and it's just expected the PCs will do harder things.

Do you really think that it's easy to swim in a flat calm with water wings as it is a storm with a piece of wooden wreckage to support you? Because that is literally what you are claiming when you say there isn't improvement.

This is only true on the same scale where most 5e characters get steadily more incompetent until they reach Keystone Cops levels outside their areas of expertise. A Gelatinous Cube is CR2 and DC 12 save to avoid its engulf. A Shambling Mound is CR 5 and DC 14 to avoid its engulf. A Purple Worm is CR 15 and DC 19 to avoid being swallowed. (These were just the first three swallowing/engulfing monsters I could think of). But not only do most characters' non-proficient saves not fully scale with level, they don't scale at all. The difficulties characters are expected to face level up as they do. The difference is 4e characters' basic competence almost matches this. 5e doesn't and they are stuck not scaling other than in their areas of expertise and in hp.
And this goes directly to my earlier point. That 4e character has no practice avoiding being swallowed, but they get better at avoiding it. This is because 4e models competence one way -- the amorphous, no explanation, you just get better because the math needs you to way. This is because of the idea you need to get better but the math of the system needs your actual ability to succeed to remain largely static. 5e models competence a different way -- things still largely the same as far as challenge goes, but you can get better at them. You point out swallowing whole monsters in 5e. In 4e, these also exist, but they're tied to level, so their threat is largely the same no matter when you encounter one. A swallowing monster at level 3 is about as dangerous to you as a swallowing monster at level 23. 5e, though, takes a different approach. Monsters are dangerous based on the monster, not your level. A purple worm is very dangerous -- it's hard to avoid being swallowed by one because it's huge and swallows things all the time. It's practiced at swallowing thing. So, you have a hard task to avoid it. This isn't tied to level, it's tied to the worm -- the worm is hard no matter when you encounter it. So, a character that puts build choices into improving that save still faces a hard task to avoid being swallowed -- it's still hard! -- but they're skilled enough to deal with it. Much like a 4e character with lots of build choices in a skill finds hard tasks not as hard as others. But, if you haven't put skill into it, it's still the same hard task as it is for the other character, you just haven't put anything towards mitigating that. Maybe you should stay away.

These are different models of competence. And that's a very valid point -- you can prefer one to the other. However, the impact of these systems is that they largely end up in the same place -- 4e actually punishes you more than 5e does.

By the by, I noticed the goalpost shift from skills to saves, which these two systems use entirely differently.
 

Ovinomancer

No flips for you!
You explicitly said the difference is... the difference actually is 4e does not encourage using low level npcs over a wide range of levels so that mayor is both less likely to be encountered and if he was in 4e the numbers support the fluff.... even if the DM said ok just roll
I actually never said the difference is that 4e does not encourage using low level npcs over a wide range of levels so that mayor is both less likely to be encountered and if he was in 4e the numbers support the fluff. So, no, I didn't explicitly say this. I don't disagree that 5e lets monsters be more effective across a wider band of levels, but that's not germane to any of the points I've made.

What I said was that a mayor needing to be intimidated by a high level character is equally unlikely and pointless as a challenge in both systems. Just let it be done and go to where there's something important happening.
 

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