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D&D 5E Can your Druids wear metal armor?

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Maxperson

Morkus from Orkus
No, you're still not getting it. RAW answer to that is same than to the question to what happens if rogue adds sneak attack damage to a great sword attack. There is no answer, because that simply isn't allowed by the rules. Rules don't allow druids to to wear metal armour so question 'what if they do' isn't covered by the rules.

I understand not liking this. I don't like it either. What I don't understand is not understanding it.
Given that nothing actually stops the player of the Druid from making the declaration or the druid in game from putting it on, there really needs to be an answer. And no, making the declaration is not cheating. That's one of the most absurd things claimed in this thread so far.
 

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ad_hoc

(they/them)
So what happens when one IN GAME makes the choice, or is forced (possession charm dominate ect) to wear it.

mid my mind flayed dominates the Druid to pick up a metal Sheild what happens?
If you choose to cheat the table will need to decide what happens.

WotC can't write rules for how to deal with cheaters.

Nothing happens if the Druid is dominated into doing it. The same as if a vegetarian is forced to eat meat.
 

Undrave

Legend
Right. So you just choose which rules are 'actual rules.' Cool. Not gonna cause any issues at all if all players do this... :rolleyes:
It's not a problem if the rules are all written like actual rules, like a competant game designer would do.

With all due respect to our Forefathers in the game, game design has been refined in the last 40 years, so using that ol' muddy Gygaxian syntax is really not up to modern standard.

I still don't understand what possessed them to write it down like that?! It's like it was a piece of fluff from the class description stuff, and then they forgot to include something like "You can't Wildshape if wearing metal armor" and went "oh crap! How do we fix it without messing up the page layout?" "Eh, just move this sentence over the proficiencies. It'll do." It is SO bad and so not in line with anything else in the class section.

And I say that as someone who had no problem obeying that limitation when I played a Druid, BTW. I, too, actually like the aesthetics.
 

ad_hoc

(they/them)
However, the Druid does use metal.

So the comparison to a vegan who doesnt use meat, or a traditionalist who avoids a taboo, is inexact or incorrect.
It is how sage advice has explained it.

That is why it is relevant.

It isn't that they can't do it, they choose not to.
 

Chaosmancer

Legend
Their Ac is not significantly reigned in, they have somewhat harder time attaining great AC. They usually can still eventually get it, and high-tier non-metal magical armours exists in RAW. Also, I'm not starting to directly compare two different classes, there are too many variables. But the fact remains druids are generally considered among the more powerful classes, so balance reasons definitely do not require lifting this minor restriction from them.

Without homebrewed items or dragonscale (because while it is sort of raw, there are actually no non-metal armors listed except for dragonscale) then the best they can do without pumping Dex is 16... the starting AC for many characters. Including Monks.

Yes, if the DM allows them to, by homebrewing, they could increase that, but it isn't a guarantee obviously.

Also, Mood Druids are considered one of the more powerful classes. Druids in general, less so. And I find this amusing. You want to say "they are among the most powerful" but you don't want to compare them to the class that they represent the most, why? Is it because... they aren't more powerful than clerics, and in fact, with the clerics far easier time casting with a shield and superior armor access the cleric is actually usually considered a bit stronger?

Of course it is. Like a lot. It is far more important to have rules that cover situations that come up often than ones that cover rare edge cases. Sure, having rules that cover both, is even better, but priorities are perfectly obvious here.

Priority sure, but this isn't a discussion about "priority" this is a discussion about whether the restriction makes sense, and since the restriction only covers two possible things out of dozens... it kind of doesn't make any sense. You know, on that world-building level that you wanted to talk about before.

It is a rule that covers a common and important area, it is not an extensive treatise on druid beliefs. That is for you as GM to write if you care.

If I care? If I don't care about druidic beliefs why am I enforcing this stupid rule that makes no sense?

If you envy clerics so much, why not just play a nature cleric then? Or if you're not willing to give up your druid stuff like wildshape to gain metal armour, then that to me sound like successful balancing between the classes! both get something the other one doesn't.

And yeah, this constant comparison to clerics certainly makes sense, because the two classes are very similar. And that's exactly why I don't want them to become even more similar! I want druids to keep their own druid weirdness, such as not wearing metal. It is one of the things that sets these classes apart.

So, you admit that this has absolutely nothing to do with mechanical balance. Which, I'm going to remind you about when you bring it up, again, in accusing me that I'm trying to be a powergamer. It isn't about it for me, and it isn't about it for you.

And I don't envy clerics, the entire point is that if this was a balance concern, then clerics would be overpowered, because they are nearly identical to druids, and yet can use metal armor. And no, I don't think letting druids use metal armor would make them too similar. Personally, getting rid of the nature cleric makes the distinction stark. It is about what they follow, not whether or not they wear armor made of natural materials like metal.

I mean I obviously wouldn't make up such an armour in reality, because I don't want druids to were metal in the first place. But if this was not about powergaming then why wouldn't you be happy with it?

Because the DM suggesting it is obviously trying to make a point in "proving" that all I care about is power gaming, yet it wouldn't be power gaming to go hunt a giant croc and make half-plate armor out of its skin and bones. Which would give me a higher AC than the hide armor. That isn't power-gaming, but just going and buying half-plate armor is.

All it is is a shallow attempt to win virtue points by proving that I'm a bad person.

Yes. It is pointless and shouldn't exist. But as I said super early in this thread the armour table is full of pointless trap choices. And as this issue seems to cause so much gritting of teeth, it might be easier to just remove both hide armour and druid medium armour proficiency and call it a day.

It would work. Remove the Proficiency and the restriction with it, then if they get the proficiency another way, there is no question about how it would work.

Those classes do not have stupid restrictions you want to get rid of? Like wizards not being able to learn healing spells, what's up with that? Unfair, clerics can and they get armour too!

No, I don't find the fact that wizards can't heal to be a stupid restriction. They can do literally every other possible thing and have the majority of the most powerful spells in the game. They don't need any healing magic.


Yeah, I don't like your suggestions, as they either make druids metal armour wearers (if the restriction is removed) or makes everyone non-metal armour wearers (if non-metal equivalents of metal armours are readily and easily available.) Neither preserves the thematic niche of the druids.

I would prefer there to be some sort of metaphysical limitation if they wear metal, such as not being able to wildshape and perhaps even cast spells.

You could do that, but personally, I don't see "doesn't wear metal armor" as a thematic niche. Neither do rogues, monks, wizards or sorcerers, there isn't really a strong theme in druids not wearing it. It just shows a misunderstanding of what "natural" is to allow them to wearing chemically proccessed hides, but not shaped metal.


And for that reason I don't think it necessarily would be a problem if there was one druid subclass, that waived the metal limitation, if that made thematic sense for that subclass.

And I think there are already three or four that it makes sense for, so I want to wave it more broadly.
 

Yaarel

He Mage
It is how sage advice has explained it.

That is why it is relevant.

It isn't that they can't do it, they choose not to.
What Sage Advice explains is why the Druid lacks proficiency with metal armors. The answer is they chose not to familiarize themseves with its use.

Ok, but. It still fails to answer certain questions. Why do Druids use metal weapons then? Why do Druids use metal spells? What happens if a unique character learns to become accustomed and proficient by some other means? After all, the Druid class does use metal.

The Druid class lacks proficiency. It is that simple.
 

Umbran

Mod Squad
Staff member
Supporter
You could do that, but personally, I don't see "doesn't wear metal armor" as a thematic niche. Neither do rogues, monks, wizards or sorcerers, there isn't really a strong theme in druids not wearing it. It just shows a misunderstanding of what "natural" is to allow them to wearing chemically proccessed hides, but not shaped metal.

So, here's a place where we might want to slow down.

"...misunderstanding of what 'natural' is," deserves some unpacking. You do realize that there is not now, nor has there ever been, a universal understanding of what is "natural", yes?

You, personally, here and now have an understanding of what natural is. Are you sure that everyone you are talking to has the same understanding? Do you expect that people in your own world 50 years ago, or 100, or 300 or 1000 years ago by necessity have your understanding? Probably not.

Do you expect a druid in a fantasy world by necessity needs to share your 21st century, no-magic understanding?

The Druid's prohibitions are reflective not of your understanding, but the understanding of their own religion, culture, and indeed, the understanding of the gods/spirits/entities/forces that result in the Druid's power. Ergo... within the fictional world, your understanding... would probably be incorrect.
 

ad_hoc

(they/them)
What Sage Advice explains is why the Druid lacks proficiency with metal armors. The answer is they chose not to familiarize themseves with its use.

Ok, but. It still fails to answer certain questions. Why do Druids use metal weapons then? Why do Druids use metal spells? What happens if a unique character learns to become accustomed and proficient by some other means? After all, the Druid class does use metal.

The Druid class lacks proficiency. It is that simple.

No, it doesn't say that.

It says that Druids won't wear metal armour.

You are free to answer the 'why' questions yourself.
 

Yaarel

He Mage
I still don't understand what possessed them to write it down like that?! It's like it was a piece of fluff from the class description stuff, and then they forgot to include something like "You can't Wildshape if wearing metal armor" and went "oh crap! How do we fix it without messing up the page layout?" "Eh, just move this sentence over the proficiencies. It'll do." It is SO bad and so not in line with anything else in the class section.
I suspect, no one anticipated how writing down one word "will", instead of "do", could become so wildly misinterpreted.

And I say that as someone who had no problem obeying that limitation when I played a Druid, BTW. I, too, actually like the aesthetics.
I also like the "berserkar" esthetic of wearing animal leather and fur, for certain Druid concepts, namely wildshaping into a beast.

But the restriction feels inappropriate for other kinds of Druid concepts.

Different circles can grant different proficiencies and different benefits while using them.
 
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DnD Warlord

Adventurer
If you choose to cheat the table will need to decide what happens.

WotC can't write rules for how to deal with cheaters.

Nothing happens if the Druid is dominated into doing it. The same as if a vegetarian is forced to eat meat.
Except it is NOT cheating because it is just flavor text not a rule… so no rule broken.
 

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