Charlaquin
Goblin Queen (She/Her/Hers)
The character obviously can’t but the player can, that’s the point.Well, usually you cant just choose to get rid of fobia
True, though starting with a supernatural compulsion is something you’d need to work out with the DM before the start of play anyway.and you certainly can't just choose to be rid of supernatural compulsion.
Yes, but if the player wants to change their character concept, they should have that option.A religious belief you can certainly choose to certain extent, but if that is integral part of the character concept, then the character stops being that concept.
You’d have to work that out between the player and the DM, since it isn’t covered by the rules. Which in my interpretation is also how the druid armor restriction works. But if you treat it as a rule, that’s a different story. What happens is coveted by the rules. Specifically, it doesn’t happen, because the rules say your character won’t do that. That’s precisely my problem with the druid armor restriction as a rule.Like sure, a wizard can in theory choose to throw away all their books, refuse to ever read any more and become a farmer. But are they still a wizard? I don't think so.
Batman is not a character being played by players in an RPG, so this is not creating an issue of player agency.Or if Batman chose to stop fighting crime whilst wearing spandex and just became a normal businessman they would no longer be Batman, and probably not a protagonist of a superhero comic.
Unless you treat the druid armor restriction as a rule, in which case there is one (and only one) rule for them not doing so, and it’s that they just “won’t,” which takes that choice out of the player’s control.D&D simply is built with the assumption that the players stick to the character concept informed by their class(es), and there really are no rules for them not doing so.