Faolyn
(she/her)
There would be nothing wrong with that... if the druid entry were written as "proficiencies: light armor, hide armor." But it's not.I don't understand why someone can't be proficient with hide armor, but not half plate.
There would be nothing wrong with that... if the druid entry were written as "proficiencies: light armor, hide armor." But it's not.I don't understand why someone can't be proficient with hide armor, but not half plate.
Clearly we need to bring back the aurumvorax.But animals might lack knowledge about metal armors.
That scaly-foot sea snail is amazing!Clearly we need to bring back the aurumvorax.
(Or else, druids need to start communing with scaly-foot snails.)
Actually they do, because it matters for the purpose of things like antimagic field. According to Sage Advice, something is considered magical if:Class features dont need to say if they are magical or not. They just do whatever it says they do.
So why not compare druids to monks and rogues? Why you have to compare it to those who are the best? Do druids need to be best at everything? That doesn't sound balanced...
On par with what? That's the problem. Your think that you're entitled to have the same AC than the classes wit the best AC. This is not necessarily the case. Instead of thinking druids as default medium armour wearers that have unfairly been denied their medium armour AC think them as light armour wearers that have an awesome extra option to wear some magical medium armours. (And hide, but no one cares about that.)
So only the best possible magic items are acceptable? Yeah, sorry I don't see things that way.
Oh right. But you seemed to have an issue with them having better AC than the druids. So that would fix that!
Everyone didn't buy medium armour from the shop. Rogues didn't, wizards didn't!
Rules often deal with mechanics...
This is more like wanting to player decide whether monks can use their martial arts in armour or not.
So make it a level one spell.
Ultimately I don't think that a class based game has reason to exist if classes are homogenised and can just be anything. But yeah, dropping the medium armour proficiency would be a decentish compromise, as it would still keep druid as default non-metal wearer. It is a very boring option though, and I would definitely prefer if they instead had some sort of thematic limitation on metal wearing like monks have with all armour and certain weapons.
It is an interesting take, though I have to say that the AC scaling based on the spell slot level seems rather odd. Is there any other defensive or buff spells that work like that?
They can be, and because they can, the fact that the druid entry doesn’t just say “light armor and hide armor” is pretty strong evidence that the intent was for the restriction to be something other than lack of proficiency.I don't understand why someone can't be proficient with hide armor, but not half plate.
I don’t think anyone is claiming that it isn’t perfectly fine to allow it or to disallow it. If there’s one thing we all agree on, it’s that however you want to rule it at your own table is perfectly fine. The disagreement we’re having is about what the rule actually says, what it means and whether or not it’s constructed in a way that makes sense as a rule and/or steps on players’ agency.Also, let's not conflate this druid armor thing with "player agency" or "railroading" or "players can do anything they want". If you are arguing in good faith, we all know there is enough confusion to the rule that a table that disallows it is perfectly fine (and vice versa).
This is completely wrong. If an ability is magical, it says so. If it's not, it doesn't say it's magical. They are only what they say they are unless you make a house rule. They aren't just sitting around for you to change at your whim.Class features dont need to say if they are magical or not. They just do whatever it says they do.
No it's not. Because it doesn't say that it is.A Monk adds Wisdom to Armor Class, is that magical or not?
No. Because it doesn't say that it is.A Druid is proficient with nonmetal armors, is that magical or not?
Irrelevant. If it doesn't say that it is magical, it isn't.And the question is moot, because magic can cause effects that are nonmagical.
Cool story. It was still due to a magic spell per RAW. You don't get to put a bucket into a well and then call it magical, which is what you are trying to claim with abilities here.I can cast a Create Water spell, and the water is nonmagical − it wont vanish in an antimagic zone.
Only by your house rule.The Druid is only proficient with nonmetal armors.
I suppose someone could, but druids don't say "Proficient with hide." They say, "Proficient with medium armor," which includes all medium armors of all materials.I don't understand why someone can't be proficient with hide armor, but not half plate.
Yes.Actually they do, because it matters for the purpose of things like antimagic field. According to Sage Advice, something is considered magical if:
otherwise, it’s not magical.
- It’s a magic item
- It’s a spell, or it lets you create the effects of a spell that’s mentioned in its description
- It’s a spell attack
- It’s fueled by the use of spell slots
- Its description says it’s magical
Guys, what is this obsession with Dungeon Masters and interpersonal power dynamics? Honestly, explain it to me.
I can't imagine a gaming trauma so severe that it warrants this level of histrionics, which essentially boils down to "you're not the boss of me!"
I'm not aiding and abetting tyrannical DM dictators by referencing something that's clearly spelled out in the rules: "If you can't find a feature that matches your desired background, work with your DM to create one."
I literally don't know how to react when this upsets people. If I could hug it out of you, I would.
It isn't about other people and their expectations, it's about an objective ruleset and it's stipulations.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.