Vaalingrade
Legend
I feel like the main issue with exploration is that there's no real reward on the player's part unless they like 'challenge' in the form of resource management.
Most of the pillar is stuff that appeals to a certain kind of DM that hasn't really changed in 30 years: resource management, harsh penalties, and random encounters; stuff that isn't as beloved in modern playstyles.
It honestly needs an update with more things to do, more reward types things, interesting location ideas, maybe something like special materials to seek out.
Most of the pillar is stuff that appeals to a certain kind of DM that hasn't really changed in 30 years: resource management, harsh penalties, and random encounters; stuff that isn't as beloved in modern playstyles.
It honestly needs an update with more things to do, more reward types things, interesting location ideas, maybe something like special materials to seek out.