Horwath
Legend
I am thinking about buffing monks for next campaign:
But I want to keep it simple and not trying to introduce any new mechanics/abilities for the class.
Just working with adding little for current abilities/features:
1. increase hit die to d10. d8 feels a little low for melee class with low armor.
2. martial arts damage die increase from 1d4->1d10 to 1d6->1d12.
3. wis mod(if positive) to ki pool.
4. extra skill proficiency at 1st level.
5. AC calculation. AC is calculated as 10 + two modifiers from STR, DEX, CON or WIS.
This would give more room for diverse types of monks and still keep their starting AC at 15/16.
Would all 5 changes be too much or monk is so bad that it might need more than these 5 simple fixes?
But I want to keep it simple and not trying to introduce any new mechanics/abilities for the class.
Just working with adding little for current abilities/features:
1. increase hit die to d10. d8 feels a little low for melee class with low armor.
2. martial arts damage die increase from 1d4->1d10 to 1d6->1d12.
3. wis mod(if positive) to ki pool.
4. extra skill proficiency at 1st level.
5. AC calculation. AC is calculated as 10 + two modifiers from STR, DEX, CON or WIS.
This would give more room for diverse types of monks and still keep their starting AC at 15/16.
Would all 5 changes be too much or monk is so bad that it might need more than these 5 simple fixes?