Fanaelialae
Legend
It's exploration because you just discovered something new about your environment (which I also stated previously). You're already in the gameplay loop. You can choose to change the pillar you're engaging with by talking to or attacking the orc, but that doesn't change that you learned something about your environment and are responding to it, which is exploration.Yes, you've said this, but it doesn't make sense. Why is choosing to walk away from a sighted orc exploration but not the other things. You've just asserted, not explained. The explanation we have for how it could be exploration is that they could choose to do something explorationy, but choose to not, so that puts that not-choice into exploration. But this doesn't change if we swap out for combat or social -- it's the same argument. Yet, you say it isn't.
I haven't discarded anything as "not exploration description." I've said that such description isn't part of the exploration pillar, because it's standing alone -- it's insufficient.
See my challenge to @Lanefan -- is this acceptable in any other pillar? Are extended resolutions of combat, where the result of the first action is run all the way through to combat completion but with thrilling descriptions sufficient for combat? Or similarly for social encounters? What makes exploration different that extended, disconnected descriptions of different moments on a trip fall into resolution of an action but the others don't?
Sure, this happens all the time in certain styles of play with social. The player says something like, "I want to convince the innkeeper to let us stay for free in exchange for us giving a performance". The DM then might ask for a roll and narrate the result.
There have been times where I had to excuse myself from the table during combat and asked another player to roll for me, telling them that I'll just keep attacking.