sable_twilight
Explorer
The way Darkvision is currently written is pretty generic. I am thinking about breaking up Darkvision a bit and adding a few more options. Rip it up:
- Blindsight
- Uses echolocation or air pressure changes to sense surrounding out to 60'
- Does not suffer from attack penalties from being unable to see their target
- Darkvision
- Either a combination infravision and low-light vision or magical vision out to 60' distance
- Treats dim light like regular light
- Treats darkness like dim light
- Suffers from disadvantage to perceptions checks which rely on sight while in bright light
- Infravision
- Able to see heat signatures out to 60' distance
- Treats darkness like dim light
- Low-Light Vision
- Able see with very little light out to 60' distance
- Treats dim light like normal
- Superior Darkvision
- An enhanced version of Darkvision 120' distance
- Treats dim light like regular light
- Treats darkness like dim light
- Suffers from disadvantage to perceptions checks and attacks which rely on sight in bright light
- Tremor Sense
- The ability to feel movement and vibrations through solid material out to 30'
- Does not suffer attack penalties when unable to see targets who are in contact with the same surface as the creature.
- Water Sense
- The ability to discern movement and vibration in liquid out to 60'
- Does not suffer from attack penalties from being unable to see their target while both are in the same liquid
- Blindsight
- Air Elementals
- Air Genasi
- Angels
- Darkvision
- Devils
- Demons
- Formorian
- Orcs/Half-Orcs
- Kobolds
- Kuo-Tao
- Slaad
- Tieflings
- Undead (a Life Sense for undead might work better, especially if we needed a sense to simulate electroception, but might weaken Invisibility too much)
- Infravision
- Dwarves
- Fire Elementals
- Fire Genasi
- Gargoyles
- Trolls
- Troglodytes
- Yuan-Ti
- Low-Light
- Bugbears
- Elves/Half-Elves
- Ettin
- Goblins
- Gnomes
- Gnolls
- Hobgoblins
- Nymphs
- Ogres
- Oni
- Sahuagin
- Superior Darkvision
- Deep Gnomes
- Drow Elves
- Mind Flayers
- Umber Hulk
- Tremor Sense
- Earth Elementals
- Earth Genasi
- Gargoyles
- Umber Hulk
- Water Sense
- Kuo-Tao
- Merrow
- Sahuagin
- Water Elementals
- Water Genasi