Scott Christian
Hero
Great insight @Snarf Zagyg .
I think if there are any gamemasters out there that have run a four hour adventure four or five times, they understand the difference between improv, being prepped, or true fluidity.
In my own experience, I have run the same four hour adventure for probably twelve different groups. By the fifth or sixth time, the segues, the NPCs, the details of a setting, and the pacing is night and day difference from the first time I ran it. I have always thought that is what Mercer and his crew bring to the table with their vast years of experience. It's as if they have run something twenty times already, even when it is their first time.
I think if there are any gamemasters out there that have run a four hour adventure four or five times, they understand the difference between improv, being prepped, or true fluidity.
In my own experience, I have run the same four hour adventure for probably twelve different groups. By the fifth or sixth time, the segues, the NPCs, the details of a setting, and the pacing is night and day difference from the first time I ran it. I have always thought that is what Mercer and his crew bring to the table with their vast years of experience. It's as if they have run something twenty times already, even when it is their first time.