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D&D General The Role and Purpose of Evil Gods

Chaosmancer

Legend
Well, ignoring that prior editions literally forbid it from happening, if it could have happened it already would have. There have been multiple instances in the Forgotten Realms were lots of devils tried to take over and were stopped. If he had infinite resources to bring to bear, they would have been unstoppable.

So, exactly what I said. Other than prior editions saying that Asmodeus isn't allowed to use his actual resources on a prime plane, the only evidence is that he would have done it already. Which he absolutely could have been doing on Primes that are not highlighted in DnD.

That's not even close how the Immortals set works.

Well, I don't own it, so I was going off of what Helldritch was describing.

Then maybe YOU shouldn't have taken the conversation to which one would beat the other. All I was arguing was that the focus of Asmodeus is big picture and Bane is local, which allows them to exist outside of competition. I hadn't even realized at the time that they were gods with completely different portfolios and you were inventing a problem that didn't exist by claiming overlap.

But my point was comparing a famous and powerful Archdevil (Asmodeus) to Bane, who is a god with a highly similar goal to that of the Nine Hells. I didn't even realize that Asmodeus was a god outside of 4e, because one of the most complained about things was that they made him a god. But if he always has been a god, then that seems to have been a moot point to complain about his "sudden divinity"

Additionally, it really raises questions about how big a divide there is between these forces, if being an Archdevil and a God doesn't seem to change Asmodeus's power and influence at all.

How did you go from me literally saying that they are not gods(except Asmodeus), which I said in multiple posts, to all of them being gods?

Because it seems that the only differences between Gods and Fiends are power and the ability to make clerics. Well, in every edition before 4e Demon Lords and Archdevils could create clerics. In 5e we can potentially have the same from the worship of philosophies.

And those demon lords and archdevils are incredibly powerful, easily as powerful as gods if we consider them multiversal powers.

So, if there are no differences between them, then they are more likely to be the same.

Through pastries and good times? He's the god of indulgence on Toril. Nothing else.

Is this a serious argument, or are you acting like you nothing about Asmodeus?

He isn't about tyranny on Toril. In D&D gods can be about different things and even have different power levels, depending on the setting.

So, he is tyrannical everywhere except Toril? Toril is his vacation spot?

You weren't considering him to be a god in a setting where he is explicitly a god? And you accuse me of bad faith.

I was told that his divinity was gained in 4e and lost at the end of that edition. I never bothered to look into whether or not he was still a god for some bizarre reason.

It's not. Archdevils are far weaker than gods. They can't achieve godhood through power to order other devils around. They need many mortal worshippers and not a lot of mortals are dumb enough to worship beings of embodied evil.

Except their multiversal cults that worship them. In a near infinite number of planes.

So, is a near infinite number of mortal worshippers "many"? I mean, they do literally have cults that worship them, official in 5e and everything.
 

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Chaosmancer

Legend
I look at it slightly askew from most I believe.

Being a god is about the source. Faith worshippers, etc. who funnel you divine power through whatever concept you stand for.

Primordials, who could/might predate gods, get power from what they are, a fundamental part of the cosmos. So they dont care about worshippers.

Fiends (devils, demons, et all) deal in souls like a currency. since they are not gods, it doesn't flow to them via their aspect.

Any given god, fiend, or primordial may be stronger or weaker than another one.

Weak god of slumber? Demon of nightmares might eat it for lunch.

Some primordials (Tiamat, Yig, etc) are cosmically powerfull, but decided to develop into a god for the benefits package. Asmodeus pulled it off also.

So basically;

Gods: clerics
Primordials: don't care, might pact with a warlock, maybe sponsor a druid, appear as a spirit to a shaman?
Fiends: warlocks, clerics (of the most powerful demons)

I agree with all of this to an extent. The oddity comes with the fact that if we consider Demon Lords and Archdevils to be multiversal powers, with a near infinite reach into various primes (as seems to have been attested and accepted) then we have to grapple with the fact that they have more worshippers than any god.

And so, if there is a benefit to being a god and feeding on the faith of mortals, why wouldn't they tap into this resource? I'm not saying there aren't possibilities, but it does raise a series of questions.
 

Chaosmancer

Legend
but if 5e had Shamans, then Druids that commune with nature spirits instead of nature gods would be shamans, not druids

What's controversial about that?

What is a cleric in AD&D might be a warlock in 5e.

The point is that 5e doesn't have Shamans. 1e didn't have warlocks.

So, in 5e, Druids that commune with nature spirits are druids. And if in later editions we get shamans, we can't roll back and say that Druids always communed with nature gods and never with nature spirits. That is false, and you can't use future developments to disprove something from the past.

You missed the point.

DW Bane is focused on the fighting and the conquering. His admin style is just his personality. He really doesn't care about administration in Nerath. Just follow orders and don't rebel. DW Bane doesn''t give a crap about the people he rules like FR Bane. He is the general. Bane doesn't care about domestic issues as long as the homefront listens and provides for the warfront.


DW Asmodeus cares about the lands he rules. He employs spies. He watches his subordinates and manages his and their domains. He records this resources and calaculates the probability of plans backfire. And remember Asmodeus really only fights the Blood War because he is contracted to, it keeps the good gods off his case, and he likes keeping the bigger princes busy. He can and does halt and slow the War if it suits his plans. If DW Asmodeus could get DW Bane to fight the Blood War for him, he would likely pay the price requested.

You seem to be the one missing the point. How does Bane know whether or not the people rebel? He'd have to pay attention to those people to do so. He is a god of war? War is fought on information, so he would have spies.

Asmodeus doesn't care about the lives of the people, in fact he likely doesn't care about the common and low ranked people at all, those are other people's problems and he isn't omniscient. If he could get someone else to spend resources on the Blood War, would he? Of course. That isn't not caring about war, that is being intelligent. Resources he isn't spending fighting that war can be spent to fight other wars. But if Bane started winning? Then Asmodeus is going to swoop in, because he wants to own the Abyss, he doesn't want someone else to get that power.


And finally, you seem to be under the impression that Asmodeus is just going to sit in Hell, on his Throne, doing nothing unless prompted. That is not his style. Sure, he allows his Archdevils to attempt coups and defy him, because that serves his larger goals, it keeps them sharp and at their peak.
 


[/QUOTE]
Well, I don't own it, so I was going off of what Helldritch was describing.
No you did not. You ignored how I told you how we used it and you told us how it worked... but wait.... you do not own it and yet you corrected me on how it was supposed to work???????

We played the Immortal set for à while, both the published adventures and a few more homebrew so that we could explore how gods interacted with each others. Power Point was used to start projects/fights/endeavors with other gods for control of a prime or many primes depending on the power level of the god/immortal. The weakest the immortal, the more it must rely on mortals to succeed. A god must also be careful to not use/invest too much power in an endeavor or he might face a new contestant or if weakened enough through PP expenditure might mean it's downfall as PP put into a project/endeavor is permanent until that project/endeavor is/are resolved. Working direct interventions is costly and done only as a last resort. There were tons of rules on how much surprise PP on direct (read here divine) intervention could be spend comparing to the starting PP expenditure.

It was an enlightening game and it is unfortunate that it did not sell that much. At the same time, it was time consuming and requires a lot of prep both from the DM and the players. We were literally playing gods and it gave us a unique view on the interaction that was between different gods and different pantheon. Gods do fight for the control of faith as it gives them more power and more influence. At first in one prime world but as they grow, their influence goes to other worlds and the more world's they are on. The more they are challenged by other deities.

So yes, Asmodeus might be a god in a small prime, but in many others, he's just an arch devil. Lolth ascension to the status of a greater goddes meant that she could hope to be much more than a si.ple goddess of the drow and actually use a much broader portfolio.
 

Faolyn

(she/her)
The thorny part of this discussion is that there have been at least three distinct “eras” where certain things were true. Yes, in the earliest days when these beings were first created, the clerics of Demon Lords and Archdevils were limited in their ability to cast higher level spells. But, at least by 3.5 according to the Fiendish Codex’s I quoted, that was no longer the case. They were explicitly allowed high level spell access. Now, in 5e, there is some confusion on the issue. Because a cleric of Asmodeus or Orcus wouldn’t be limited in spells, but it maybe argued that they are drawing power from a philosophy, not the being itself,
I'd say that perhaps clerics of an arch fiend can have a limited number of clerics. They have only so much power to lend out. They probably can have a lot more warlocks, because it can be argued that most of a warlock's powers come from the patron zapping spellcasting knowledge inside the warlock's head and making the warlock draw on their own inner magic to cast the spells (hence the small number of slots, but their "mana" replenishes quickly), whereas a cleric or other divine caster actually gets both the knowledge and the mana from the god/philosophy/earth itself.

So a god can have absolute boatloads of clerics, but an arch-thing can have only a tiny fraction of that number. They only give clerical powers to people they know are in it for the long run. It's much cheaper for them to make warlocks, even if warlocks have a reputation as being, well, warlocks instead of as clerics.

That's how I'd do it, anyway. I'm not huge on the idea of people getting high-level spells from a philosophy that they don't even recognize or accept as a philosophy. I think that by saying you're getting spells from a god, you're unnecessarily limiting your own abilities. You actually believe strongly in a real philosophy (even if it's one of your own making), then sure, you can have full spellcasting. But people who are convinced the magic comes from elsewhere, no. Also, then a lot more people should have spellcasting, since philosophy doesn't just mean philosophy in this case; it means strong belief, and people can believe very strongly in a whole lot of things.

One reason I haven’t been discussing Exandria too much is because I’m uncertain if they actually have Demon Lords. I know that Asmodeus is a god there, and I know Orcus existed in the campaign, but I don’t know if Orcus was also a god or how he was considered in relation.
There's a whole bunch of "lesser idols" (According to the Explorer's Guide to Wildmount; I don't watch the show). "This vacuum of influence [when the gods were banished] has given rise to a number of powerful entities who may not rival the gods in their abilities or influence, but now unchallenged, can amass a modest following of their own." They have both suggested warlock pacts and cleric domains, although I think the idea is that they have more warlocks than clerics?

I can't find anything on Orcus in that book, but it covers just one part of Exandria and as I said, I don't watch Critical Role or really know anything about it beyond what's in this book. And it's been a while since I've read the book since it's not the most interesting of reads for me. So I have no idea how he's treated there.

So, how do we justify “the gods are more powerful” in this dynamic? That’s my question.
There's another questions here: Bane is recognized as a god on a couple of worlds. And probably there's some planehopping sages on Oerth or Eberron or Krynn or in the middle of Wildspace who have a copy of Elminster's [Dating] Guide to Gods who would say "So there's this god named Bane, god of war, tyranny, that sort of stuff. He's not worshiped on our world, though; our world doesn't have gods with names like comic book villains. What were those Faerunians smoking?" But on these worlds where Asmodeus is known about, is he known as a god or as an arch-thing?

In other words, if Gods Need Prayer Badly, then perhaps the reason why Asmodeus and other such entities as arch-things instead of gods is because most people think that Asmodeus is an arch-thing and not a god.

(This is why D&D needs to publish Immortals rules. The heck with epic levels; I want rules for godhood.)

If Asmodeus is a fellow god, then how can Bane easily kill him? We have yet to see a world where they are not both considered gods, according to previous discussions. And how is Asmodeus retaining control and influence in countless realms if he is weaker than a god who can’t even conquer a continent?
Where Asmodeus is a god, he's sometimes the god of tyranny and sometimes the god of indulgence and sin. He's effectively multi-classed. Bane's war and conquest. Even in Ravenloft, he only had law and order added to that; he didn't get a different portfolio. Bane is specced for battle.

I mean, I know that this sounds silly, but in a way it's not. Bane's a greater god, but so is Jazirian, who is the couatl deity of peace, community, and parenthood. And I'm sure you have no problem imagining Bane stomping Jazirian's feathery tail. Bane might not come out of such a battle unscathed, but he's not going to lose. So just because they're of equal rank doesn't mean that they're equals on the battlefield.

Also, Bane isn't actually dropping down to Faerun and murdering everyone himself (unless he actually has; I don't know from the Realms). He has his clergy and other minions to do it. And his minions are countered by the minions of other gods, many of whom are willing to work together to prevent Bane from taking over the world. And I'm fairly sure that open worship of Bane is frowned upon in the Realms, so even though he's powerful he doesn't have a lot of overt support.

Whereas Asmodeus can't count of getting help from other arch-things, and how many of his warlocks just grabbed power and then headed off to do their own thing? Warlocks aren't beholden to their patrons for power in the same way that clerics are beholden to their gods. And Asmodeus has relatively few clergy--who, like with Bane's clergy, are also being thwarted by the minions of other gods.

And on the notion of Pride, what about Asmodeus’ pride? He is the unquestioned ruler of the Nine Hells, why would he allow some god who can barely reach past his homeworld to challenge him?
Because it might not be worth it for Asmodeus to do anything. If he kills Bane right now, what does he get? A helping of Bane's portfolio? (The Realms' god-portfolios seem to work like Highlanders) And what does Asmodeus actually want to be? A god of tyranny or a god of sin? If he wants to be a god of sin, then killing Bane does nothing to further that goal. If he wants to be a god of tyranny, then he has tons of other worlds to conquer first. If Asmodeus is actually powerful enough to kill Bane--which as I pointed out, he might not be--then there's still not enough of a reason for him to do so.

There's honestly not enough reason for either of them to care about each other. There's cults of Asmodeus in the Realms, but they're not messing with Bane. There's churches to Asmodeus on various worlds, but Bane isn't messing with them. But as I mentioned before, the On Hallowed Ground book considers Bane and other FR gods to be weaker "single-sphere powers." Asmodeus is actually probably more threatened by Tiamat, since she's at least a bit interested in world domination (or at least, in the supremacy of evil dragons, which is kind of the same thing), and she's a multi-sphere power twice over--once for dragons, and once for any world that worships the Babylonian gods--and she's a generally-acknowledged god in both Exandria and Krynn.

And there's one other reason for them not to fight as well--they could potentially ally with each other. Sure, I can see Asmodeus (since he has levels in God of Sin) actually end up betraying Bane in the end, but I can imagine them teaming up to take over a particularly difficult plane/sphere.
 

pemerton

Legend
1) This is accurate with D&DG page 9.
1&2nd level spells are acquired through faith and knowledge
3rd through 5th are given through the Deities' agents including demi-deities
A demi-deity can not grant spell above 5th level.
6th & 7th spell levels are given directly by the deity itself. And only Greater gods can grant 7th level spells...
Except for the bit about constrained spell levels, this is all found in Gygax's DMG and DDG is just reiterating it. What is new in DDG is the ranking of gods in three power levels - demi-, lesser and greater - and the corresponding rule about the maximum spell levels available to their clerics. I don't know if that rule was ever operationalised in any systematic fashion - many of the best-known Greyhawk gods (St Cuthbert, Tritherion, etc) are presented as lesser gods in the WoG boxed set, but did anyone ever worry about that when it came to statting out their clerics?

In any event, this rule has no bearing on whether or not archdevils and demon princes have clerics.

As for devils and demons being gods.
None of these had access to divine powers as per D&DG.
None had multiple classes levels.
None could use multiple abilities (some of them functionning continuously).

The deification of Demon Lords and of Asmodeus occured around the advent of 2nd editions.
As an account of the history of D&D, this is jut inaccurate .

I and multiple other posters (most recently @Rabulias) have pointed out that DDG, in its section on non-human deities, expressly states that the archdevils and demon princes are to be treated as lesser gods. DDG was the first time that there was any sort of need for such a rule, because DDG was the first attempt to systematise the concept of "godhood" in AD&D. And it stated that these beings were gods. The fact that they didn't have multiple class levels is neither here nor there; and nothing in DDG talks about "using multiple abilities" - maybe you're thinking of something from MoP? (Though having just quickly looked over its Appendix on divine abilities, I didn't notice any reference to that.)

Yes there were clerics with higher than 2nd level spells such as Banak in H1, but these were the exceptions not the norm. This is also something that has always bugged me to no end.
What norm, other than your own incomplete reading of DDG?
 

Maxperson

Morkus from Orkus
So, exactly what I said. Other than prior editions saying that Asmodeus isn't allowed to use his actual resources on a prime plane, the only evidence is that he would have done it already. Which he absolutely could have been doing on Primes that are not highlighted in DnD.
You've given him the ability to be infinitely aware, so with infinite resources he could take over the infinite Primes all at once, right? Except he can't, because even if it was possible for him to launch that many devils onto the prime, he'd end up dead before he got halfway through even a single Prime plane. The gods wouldn't play around.
Well, I don't own it, so I was going off of what Helldritch was describing.
Not really. I didn't see what he described directly, but what you said he said was, "he said that PP (I'm assuming power points) allowed Immortals to act in a location." A location. Singular. And from that you wildly assumed that one location with power points somehow meant infinite locations all at once with infinite power points, which isn't anything anyone who knew about the Immortals set would have come anywhere close to saying.
But my point was comparing a famous and powerful Archdevil (Asmodeus) to Bane, who is a god with a highly similar goal to that of the Nine Hells. I didn't even realize that Asmodeus was a god outside of 4e, because one of the most complained about things was that they made him a god. But if he always has been a god, then that seems to have been a moot point to complain about his "sudden divinity"
Okay. Well, he's still a god and his portfolio is indulgence.
Additionally, it really raises questions about how big a divide there is between these forces, if being an Archdevil and a God doesn't seem to change Asmodeus's power and influence at all.
The difference between an Archdevil and a god is personal power. The god would trounce the Archdevil unless it was weakened severely somehow.
Because it seems that the only differences between Gods and Fiends are power and the ability to make clerics. Well, in every edition before 4e Demon Lords and Archdevils could create clerics. In 5e we can potentially have the same from the worship of philosophies.
If by every edition before 4th you meant no editions, you would be correct. Archdevils have never been able to make clerics. I think you got confused by the earlier in the thread revelation that there could be clerics of Asmodeus with up to 2nd level spells. Asmodeus literally had nothing whatsoever to do with that and would never have been aware that he had any clerics unless the clerics somehow got word to him and let him know. In 1e and 2e a person's faith alone gave him the first two levels of spells. If Farmer Stan had enough faith in his rutabaga, he'd gain 1st and 2nd level cleric spells.
And those demon lords and archdevils are incredibly powerful, easily as powerful as gods if we consider them multiversal powers.
No. They are not. They don't derive power in the same way that gods do.
So, he is tyrannical everywhere except Toril? Toril is his vacation spot?
Pretty much. If he had gone tyranny, he wouldn't be a god there. He opted for more power and a different portfolio on Toril.
Except their multiversal cults that worship them. In a near infinite number of planes.
Which is completely irrelevant. Gods have different power levels on different planes, depending on the number of local worshippers. A devil with 1000 followers on an infinite number of planes isn't even remotely close enough to being a god on even one of them, whereas a god with 10 million on one plane is probably a greater god.

This fundamental lack of understanding is probably why you think Archdevils are close to gods in power when they never have been. Well, they've been close to being demigods, but that's about it.
So, is a near infinite number of mortal worshippers "many"? I mean, they do literally have cults that worship them, official in 5e and everything.
No it's not "many" as they are spread around and they derive not enough local power from their small cults.
 

Maxperson

Morkus from Orkus
I've been discussing multiple editions. Not just 5e
Okay. It seems like you have not been careful to avoid conflating one edition with another, because I've seen you arguing that the 5e Asmodeus is tyranny in FR because he was tyranny elsewhere. Not that Bane ceases to have a good reason to exist in 4e, but at least in 4e there's some overlap and competition.
 

Maxperson

Morkus from Orkus
No you did not. You ignored how I told you how we used it and you told us how it worked... but wait.... you do not own it and yet you corrected me on how it was supposed to work???????

We played the Immortal set for à while, both the published adventures and a few more homebrew so that we could explore how gods interacted with each others. Power Point was used to start projects/fights/endeavors with other gods for control of a prime or many primes depending on the power level of the god/immortal. The weakest the immortal, the more it must rely on mortals to succeed. A god must also be careful to not use/invest too much power in an endeavor or he might face a new contestant or if weakened enough through PP expenditure might mean it's downfall as PP put into a project/endeavor is permanent until that project/endeavor is/are resolved. Working direct interventions is costly and done only as a last resort. There were tons of rules on how much surprise PP on direct (read here divine) intervention could be spend comparing to the starting PP expenditure.

It was an enlightening game and it is unfortunate that it did not sell that much. At the same time, it was time consuming and requires a lot of prep both from the DM and the players. We were literally playing gods and it gave us a unique view on the interaction that was between different gods and different pantheon. Gods do fight for the control of faith as it gives them more power and more influence. At first in one prime world but as they grow, their influence goes to other worlds and the more world's they are on. The more they are challenged by other deities.

So yes, Asmodeus might be a god in a small prime, but in many others, he's just an arch devil. Lolth ascension to the status of a greater goddes meant that she could hope to be much more than a si.ple goddess of the drow and actually use a much broader portfolio.
It sounds like you were playing the 2nd edition of it, which I liked, but not nearly as much as the 1st edition Immortals set. In the first edition immortals set you didn't get the ability to cast all mortal spells with a fairly small amount of spent PP. Each spell was a PP expenditure all by itself, and the amount depended on your sphere. So a spell liked with was I think 20 PP to cast for the sphere of thought. If you were of a the friendly adjacent sphere it was 40 PP, if you were the farther adjacent sphere it was 80 PP, and if you were of the opposite sphere it cost you 160 PP. You used your magic wisely and didn't use oppositional stuff unless it was an emergency. Basically, it required more thought and planning, so I liked it more.
 

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