Bird Of Play
Explorer
I'd appreciate some suggestions here, as my inspiration is running dry!
My players are heading towards the mountains, in search of some "mountain corals" that will heal the ailment of one of them.
A lot of mountain corals can be found in the secret duergar hideout, as the duergars use those things a lot. Duergar manhunters will definitely try to capture the players in the next session.
So far, so good. But the players might defeat the duergar manhunters (I don't like scripted events, so there's a 50% chance they can win the fight vs their wannabe capturers). And, knowing my players, if that happens then I guess they will probably get the heck away from that area instead of diving into the duergar hideout. I really appreciate that they do what someone would realistically do in such a situation, instead of doing the videogame-like "let's go there and see what happens!". But in this case, what I don't appreciate is that if they don't end up captured by the duergars.... they'll head somewhere else.
I know that further away, distant, in the higher mountains, there are 1) an old dwarven city that's still inhabited by proud mountain dwarves; 2) some giants. I might put something else there too, if someone has an idea.
The mountain dwarves don't let anyone into their city, but my players befriended two dwarven ambassadors who by now are probably heading back to their city. There may be a few mountain corals in that city too. But.... that's it. I don't really have other ideas. I'd really love it if someone can suggest me a dwarven-based sidequest.
The giants.... what do they do? I have this cool idea that these magical beings look like motionless natural sculptures. Imagine if the players walk by such big rocky/magma statue, not knowing it's actually a motionless giant.
But what else? What do they even DO. Are they guarding something. Do they just not like people walking by. Is it a potential sidequest. I have no idea!
My players are heading towards the mountains, in search of some "mountain corals" that will heal the ailment of one of them.
A lot of mountain corals can be found in the secret duergar hideout, as the duergars use those things a lot. Duergar manhunters will definitely try to capture the players in the next session.
So far, so good. But the players might defeat the duergar manhunters (I don't like scripted events, so there's a 50% chance they can win the fight vs their wannabe capturers). And, knowing my players, if that happens then I guess they will probably get the heck away from that area instead of diving into the duergar hideout. I really appreciate that they do what someone would realistically do in such a situation, instead of doing the videogame-like "let's go there and see what happens!". But in this case, what I don't appreciate is that if they don't end up captured by the duergars.... they'll head somewhere else.
I know that further away, distant, in the higher mountains, there are 1) an old dwarven city that's still inhabited by proud mountain dwarves; 2) some giants. I might put something else there too, if someone has an idea.
The mountain dwarves don't let anyone into their city, but my players befriended two dwarven ambassadors who by now are probably heading back to their city. There may be a few mountain corals in that city too. But.... that's it. I don't really have other ideas. I'd really love it if someone can suggest me a dwarven-based sidequest.
The giants.... what do they do? I have this cool idea that these magical beings look like motionless natural sculptures. Imagine if the players walk by such big rocky/magma statue, not knowing it's actually a motionless giant.
But what else? What do they even DO. Are they guarding something. Do they just not like people walking by. Is it a potential sidequest. I have no idea!