I definitely felt overwhelmed by all the options in Rifts. If my mind could be focused on it, I'm sure it would be great having all that stuff. But since I don't have the mind I did when I was younger (or - maybe more accurately - the free time) it's just too much.So far the only Savage Worlds games I've played where I felt like there was an overabundance of equipment was Interface Zero which is a cyberpunk setting. Between all the armor, weapons, and cyberwear available for purchase it just got to be a bit overwhelming.
The problem is deeper than that.That's fair. I think there's a lack of utility spells that probably don't deserve a full blown Power as they're not effective in combat but might provide certain quality of life benefits. Something like D&D's prestidigitation for example.
That said it fills a nice niche between a heavy system from the 3x family and lighter rules games like cypher, fitd, pbta, and so on. it’s easier to manage and run than GURPS or Hero and it’s good for any kind of high action game you want to run.
They changed the way recovering from being Shaken works.
I'm aware but it's still not fixed enough for me. Even as it currently stands, you really need a high Spirit rating to stay on your feet in combat.
Can you give an example of how? Honestly, short of getting a massive damage raise, I don't think I've ever seen anyone go down in combat, and like I said, an average Spirit will let any wild card throw off a Shaken most of the time. Is there something you're thinking of I'm missing?
Just having to roll a successful Spirit check to throw off a Shaken status. I've seen characters with low to average Spirit scores blow a lot of these rolls. Sometimes right in a row. One character in particular got taken out of the action a lot, because he built his character for... well, character, instead of mechanical optimization (he shortchanged himself on Spirit and paid the cost).
Okay, I forgot about Rifts probably because I ran it and didn't play it. But, yeah, I think Rifts might take the cake there.I definitely felt overwhelmed by all the options in Rifts. If my mind could be focused on it, I'm sure it would be great having all that stuff. But since I don't have the mind I did when I was younger (or - maybe more accurately - the free time) it's just too much.
Which is imo also a problem, that you only have minions and "bosses". There is not much room for "not pushover enemies which are not special". Nor can you have different levels of bosses because the thoughness system breaks down at higher levels (already a problem in Rifts)Unless they're minions, which have 1 HP.