Maxperson
Morkus from Orkus
I'm living proof that this statement is wrong, because I run published adventures and if the players want to walk away from one at any reasonable point in one, I'm good with that.And yet, it's a proof that at least, all the people running published adventures (except in the very rare instances like STK, which, by the way, pisses off many players and DMs alike and surprises even really experienced players) means no total sandboxing.
The bolded portions are also sandbox. The characters decide which paths to explore, which means that if I have created five paths, none of which include one of the PCs going north to try and become king of the barbarians, the PCs can decide to take the path north if they want to. I will then need to work on that path and flesh it out with their new adventure that then drives the story.I don't know the ratio, on the planet, of D&D players running published campaigns or modules vs. those running completely open sandboxes, but all the debates here on forum, coupled with my personal experience over 40+ years, on 4 continents and in clubs tells me that completely open sandbox is a very, minority of games. Moreover, if you look at 5e in general, this excellent post by @overgeeked clearly shows that the DM is expected to create adventures in which the characters navigate the hazards and decide which path to explore, that he creates and runs adventures that drive the story, and he is generally in charge of the game.
Where is that even coming from? Are you dragging @pemerton's bad DM into this?and are right to be pissed off when a minor NPC does not tell them all they thought they should be entitled to know."
If the DM wants to railroad the players, he needs to get their okay during session 0. Otherwise he's the one being disrespectful to them, not the other way around. If they players agree to hop on those rails and then try to go a different direction, the disrespect is on them.You are being inconsistent here. If the DM wants to direct the campaign so that it follows an overarching plot, you are saying he has the ability to do so, but if the players go in another direction and destroy everything he has created, it's not disrespectful ?
The game itself doesn't support railroading in any sense of the word. It does support linear, though. It speaks of it in a bad context.Yes, as usual, without any justification of any kind. It's fine, you can play whatever game you want. But please, don't start throwing around names of "bad DMs" as soon as a DM does a bit of railroading. Because I have stronger justification, both from the game itself but also from simple respect for work being done, to call players just not caring about play being prepared for them "bad players".
"an adventure needs to allow for more than one outcome. Otherwise, players can feel as if they've been railroaded-set onto a course that has only one destination, no matter how hard they try to change it."
Everyone should bring up their expectations in session 0.By the way, although the game is run by the DM, session 0 is not. So if the player want a total sandbox, they'd better say it right up front before the DM goes off to prepare anything for them. It's their right to ask for it if it's what they are looking for in the game, it's even their duty if that is what they expect, but, just so that we're clear, the DM is under no obligation to accept. It does not make him a bad DM not to want to run such a game, it makes him a DM with different tastes, that's all.