hawkeyefan
Legend
Strong features, sure, but they should merely make you gradationally better at those things rather than be "I win" buttons. Problem is, they're often kind of described as, and too often interpreted as, making a character perfect at what it does rather than better-but-still-not-perfect.
The examples @Manbearcat gave all would be violating the ability as it's presented in the book. Not interpreted....but how it is very clearly described. They require that the ranger and his party be in the chosen terrain, but if that's the case and they travel for an hour or more, then they get those benefits.
This is the ability as described. Its one of the key class abilities of a ranger, and requires them to pick a specific terrain in which it will work. Why take it away?
And here's a perfect example. "They [will] take you in..." "These folks will risk everything..." Etc.
"Will" is an absolute, and therein lies the problem. Far better to replace it with "are more likely to" or even "are very likely to", to get away from the absolutes and thus from the win-button interpretations.
That's the conversation that I think needs to happen here.
Why? What's the harm in letting the ability function as presented? What's lost by use of this ability? What's gained by its removal?