overgeeked
Open-World Sandbox
In zero-sum games there are winners and losers. For there to be a winner, someone else has to lose. Not all games are zero-sum. Some games are cooperative. Everyone wins or everyone loses based on completing or not completing some shared objective.
But, the important distinction here is: those objectives — scoring points, winning, etc — are for the players to accomplish. And, as such, the rules clearly delineate how points are scored, what the time limits are, how many players on each team, how many teams in play, etc.
There are no such rules for infinite games. To use a non-RPG example, it's the difference between a debate (finite game) and a conversation (infinite game). The purpose of the debate is to win; the purpose of the conversation is to keep it going and/or simply enjoy the conversation.
So, while yes, there are clear goals you can choose for your character or that the DM will put in front of your character within the game of D&D, there are no rules for players scoring points, winning the game, or any of the rest of things you find in finite games.
But, the important distinction here is: those objectives — scoring points, winning, etc — are for the players to accomplish. And, as such, the rules clearly delineate how points are scored, what the time limits are, how many players on each team, how many teams in play, etc.
There are no such rules for infinite games. To use a non-RPG example, it's the difference between a debate (finite game) and a conversation (infinite game). The purpose of the debate is to win; the purpose of the conversation is to keep it going and/or simply enjoy the conversation.
So, while yes, there are clear goals you can choose for your character or that the DM will put in front of your character within the game of D&D, there are no rules for players scoring points, winning the game, or any of the rest of things you find in finite games.
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