Yeah, why not? It sounds cool and ridiculous awesome. As a DM, I'd totally allow it.For example, on your turn you use movement to jump off of a 50 foot cliff. Then after you have dropped 20 feet you use misty step to misty step to the ground and land without taking any falling damage.
Would you allow this?
Miles really as long as there is line of sight, no mist and no brighter sources near the line of sight.Several hundred yards if there is line of sight, at the very least. (at night, if the torch is lit)
Apologies, I was making an attempt at humour based on the rules not covering anything as basic as how far you can see a torch![]()
7. Teleporting is intelligent and allow you to arrive at your destination with no more harm than explained in the spell's rule: omg, someone might be using a 2nd level spell to avoid a small fall damage by using creativity and being awesome.
All solutions present problems. Some are lesser than others.![]()
I would arrive at a ruling like thisFor example, on your turn you use movement to jump off of a 50 foot cliff. Then after you have dropped 20 feet you use misty step to misty step to the ground and land without taking any falling damage.
Would you allow this?
- I would rule that the character takes only the falling damage they were due up to the cast - 2d6 - albeit they could just as easily have triggered their reaction at the start of their fall and taken no damage (the falling 20' part first is peculiar: was it chosen to make the case more interesting?)
I would consider that pretty restrictive, that means you cannot Misty Step of the back of a galloping horse, or Dimension Door to board a ship at sea with out matching velocities. Or Misty Step on to or off a flying Dragon.snip
Edit: I'm leaning towards "misty step & dimension door conserve momentum, long range teleport puts you at rest vs your environment". But one thing about Teleport is that it requires a 'destination', and in older editions this specifically had to be a stable surface (ground, building attached to ground) and not a moving vehicle such as a ship. I'd be inclined to rule similarly for 5e too.
aren't forums made for this kind of thing?I think most of you are overthinking this waaaaaaaaaay too much.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.