doctorbadwolf
Heretic of The Seventh Circle
For a game where everyone is a dragon or dragonrider, absolutely.To add to the excellent suggestions above - troupe style play a la Ars Magica cold be useful here. Everyone has a dragon character and a dragon rider character but they excel in different areas of the story.
Hmm. I'm not sure crossbows work unless you solve for the arrows (most crossbows use arrows, not bolts) easily being knocked loose. A bow works great in terms of timing shots, it's just arrows flying reliably in the more erratic wind above ground level that I worry about. I probably don't want to be that nitty gritty, though.Be aware that Rifts is Science Fantasy, so you have dragons, plasma guns, giant robots, etc.
Palladium (the setting, not the system) is fantasy only from the same company.
Also the palladium rules (system) used for palladium (setting) and rifts are famous for being incomprehensible.
They don't overshadow the dragons when not riding them. But when they do you have to ignore that the dragon is actually the one in charge, especially when the rider is using melee weapons which are completely useless in most instances in combat.
And don't forget crossbows. When you do not have firearms they are better than bows for fighting on a dragon because you can hold the shot till you have a clear line of fire.
That is definitely a cool thing, but wouldn't fit the fiction at play, here.But as I mentioned above, I like the Temeraire solution the best
- Multiple people on the dragon.
- Using firearms to slowly whittle down other dragons and kill their crew.
- Formation flying is important.
Yeah basically, that's the idea. The game has playable nature spirits, so different but basically relatable is the general idea.Another thing Temeraire does well. Dragons do not think like humans, but are not so alien as to be unrelatable.