D&D 5E Monte Cook Games' PLANEBREAKER Kickstarter Launches

Monte Cook Games' latest Kickstarter features a cursed moon which crashes through the planes. A 5th Edition campaign, this includes a bestiary and planar character options, as well as a bunch of alternate planes in a 192-page hardcover. Additionally, the Kickstarter features miniatures and accessories.


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Kurotowa

Legend
It's the "I Can't Believe It's Not Planescape!" by a bunch of familiar old hands. Will it be a fun new take on the concept by creators with a proven track record, or a release hopelessly mired in the past and using outdated design principles? I put the odds at 50/50. Which is honestly my same take on the Tracy & Laura Hickman Kickstarter that's up too.

In other words, I'm willing to pay the markup to buy after they're released if they should prove to be worth having, rather than backing the Kickstarter to get extra bennies.
 

It's the "I Can't Believe It's Not Planescape!" by a bunch of familiar old hands. Will it be a fun new take on the concept by creators with a proven track record, or a release hopelessly mired in the past and using outdated design principles? I put the odds at 50/50. Which is honestly my same take on the Tracy & Laura Hickman Kickstarter that's up too.

In other words, I'm willing to pay the markup to buy after they're released if they should prove to be worth having, rather than backing the Kickstarter to get extra bennies.
Honestly, after 3 or 4 Monte projects, my position has been to take the concept he makes and then port it to a different system anyways. This looks brilliant on the conceptual level and that is the thing for which I throw money at him.
 

Erdric Dragin

Adventurer
I wish DMs Guild allowed older edition projects and not just 5e. Maybe we'd see cool stuff like this for 3e or whatever. Ah well. Back to dreaming again, and putting money into Pathfinder Infinite since they at least allow 1e content.
 


Dire Bare

Legend
There's plenty of retroclones out there.
Yeah . . . . but there's the OGL too, so why do we even need the DM's Guild? Because that semi-official stamp of approval from WotC is attractive to some folks. Plus the combo of rules and setting is attractive, which retroclones and the OGL can't offer.

This kind of project from MCG would never end up on the DM's Guild, for any edition. But if the DM's Guild was opened up for earlier editions of D&D, a community would develop. Perhaps not a huge one . . . .

I think the biggest expense would be paying somebody to structure the license and get things started, and that small hill is too steep for WotC to bother with. But Fantasy Grounds is offering classic D&D products on their service, and while not the same thing . . . there is a market out there for it.
 



Kurotowa

Legend
But I wonder if you've been following what Monte, Bruce, and Sean have been doing in recent years?
I'll freely admit that I have not. That's why I'm uncertain as to the expected quality of their new work. Last I'd heard they were off doing Numenera and such. If you (or others) want to weigh in, I'm all ears.
 

Rogerd1

Adventurer
I never used to be a DnD fan tbh but gave recently been converted, but with so many great settings out, and so many more out in KS you have to be off your rocker not to want them.

And this looks like another addition in that extremely long list.
 
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