Pathfinder 2E Paizo drops use of the word phylactery

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Would'nt we? If Squid Game is accused of causing widespread violence in schools and the costumes banned for Halloween in some of them, there is little reason to think tabletop RPGs aren't guilty as well, just being much more niche than a Netflix show -- where explicitely bad guys do the violence, while in RPGs it's often the PCs who do it.
Squid Game has been accused of that and a few other things.

Is there proof it has even caused violence? Or is it one of those 'accusations' that is born of fancy, as a lot of accusations of x causing violence are? Or perhaps false accusations born because the series just so happens as well to be a criticism of politics in Korea that is also applicable to many different countries around the world?

Video games have been accused of causing violence or encouraging it. Studies upon studies have disproven this, repeatedly. There's never, at all, been proof they do. They, at most, can raise aggression, sometimes.
 

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Squid Game has been accused of that and a few other things.

Is there proof it has even caused violence?

A few isolated events of children recreating scenes from the movies are documented, yes. Mostly high school children under the recommanded viewing age, so the real problem is insufficent parental overview, though, not the media itself. But RPGs publishers are targetting wider audience than they think (my group [and my guess is MOST GROUPS] has no problem with in-game virtual violence and we can distinguish tefillin, speech bubble and Dorian Gray's portrait even if the three of them are called the same thing, but Paizo isn't writing for my group, they are writing for everyone...)

Squid Game features a phone number... who unfortunately belong to a real person, who received thousands of phone calls from viewers If you watch ‘Squid Game,’ don’t call the phone number in the show, Netflix warns My guess is that neither you nor me would call a random phone number seen onscreen and yet... some people apparently think it's a great idea to to do it...
 


I actively like lifting words and aspects from real life in my fantasy gaming

The thing is, you're knowing your group. So you can lift and know you won't bother anyone, as you know their limits. If you have someone at your table who has lost someone in a car crash recently, you probably wouldn't include a car crash scene, including gory depiction of the cadavers, in your regular game. There is no need to tell that to you, because you know the players, their limits and their general knowledge of the topics , so if you lift a whole cult of Ishtar in your game, the inaccuracies that might creep in won't bother them (because you know you have no Ishtar cult PhD at your table). You can fit the game to their liking.

Paizo and publishers on the other hand are writing for "everyone". That include people who wear phylactery (and call them tefillin) or who revere phylacteries (in my language the same word is used for reliquary in the christian religion, so it makes it offensive to two groups with the same word). So they might trouble people who put value in religion and see phylacteries as ritual "holy" objects IRL and would be offended to see them used as evil undead-making items.
 


A few isolated events of children recreating scenes from the movies are documented, yes.
So not widespread.

Sorry, I don't think you're necessarily making the worst point and I'm nnot trying to be too harsh, but be careful. Arguments have used ideas and points you're mentioning in significantly worse ways and in ways to advocate for actual censorship or to demonise others; I am a bit worried or sensitive to it which is why I react poorly to it.
 

No. The rules might revolve around "killing things" by virtue of comprising a large chunk of the pages. But the game isn't "about" killing things. The game is about whatever the gamers decide it's about. Not every one plays like John Wick.
Now, I know full well you understand my point, as I understand yours. So I'm not going to get sucked into a dumb tit-for-tat on an argument that's already been had countless times in the last 50 years.
Cheers!
Sure you can play something different with D&D, but then you are using the wrong tool for the job.
You have classes which all ensure that the characters are good in killing and when they advance it is mainly in combat power with some non combat things on the side.
Combat is quite obviously the central pillar of D&D.

Just compare D&D to other non D20 RPGs which often have a unified resolution mechanic and thus not put combat on a pedestal or also in which the classes are not centred around killing things and have some which are bad at combat or are even completely classes and do not force the character to be good at killing at all.
 

Sure you can play something different with D&D, but then you are using the wrong tool for the job.
You have classes which all ensure that the characters are good in killing and when they advance it is mainly in combat power with some non combat things on the side.
Combat is quite obviously the central pillar of D&D.

Just compare D&D to other non D20 RPGs which often have a unified resolution mechanic and thus not put combat on a pedestal or also in which the classes are not centred around killing things and have some which are bad at combat or are even completely classes and do not force the character to be good at killing at all.
Yawn. Yes, I've hear it before, along with the rebuttals. We've all heard it all.
But of curiosity, what part of "dumb tit-for-tat argument that's already been had countless times in the last 50 years" wasn't clear?
 
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I'm not going to lie to you, Blue Orange, you made it sound cool.


Sure. It's just not a flavor I typically want in my D&D games unless I was specifically trying to conjure that 80s cheesy fantasy movie feel.

Thanks, but I pinched it from Howard and changed one word. Credit where credit is due. ;)

If it ain't your flavor, it ain't your flavor. :)
 


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