Well, if you roll for stats balance was thrown out of the windown from the start.... There is no requirement for a 16 in one stat. 14 Main stats won't break anything. You will still be a competent adventurer. That's what Scribe has been saying. Feeling like you need, wanting it to be more efficient... all that is perfectly valid, and I chose to give floating ASI's before tasha came out because the 16 was important to my players, but none of that make the 16 a requirement.Incorrect. Many tables still roll for stats. Mine does, even though I find I prefer point buy.
According to you. You are not all gamers. You do not know how all gamers think. You do not know how all games are played.Again, your logic needs to be reviewed.
Treat required, as a keyword.
If you are rolling stats, you threw balance out the window with the first die cast.
There is NO requirement for a +3. Zero, no expectation, absolutely none, within the math of the game. At all.
No, according to math, and Wizards own encounter design guidelines.According to you. You are not all gamers. You do not know how all gamers think. You do not know how all games are played.
And even if it's not required, there is still no reason to deny people the ability to put a +2 in a stat that they want to.
There is an expectation of a 16 in a large percentage of the 5th edition fan base....
Expectation
Large Percentage
Perhaps, perhaps.
Requirement? Absolutely not.
That's all. If people want to just accept that, then angels will sing, devils will close up shop, and Halflings will go on to win Gold in the 15kg bracket of their local olympics weightlifting competition.
And thats 100% fine! Make no mistake. Do whatever.Of course
Really it comes down to a noticeably large amount of 5th edition fans don't play characters, create worlds, or run campaigns and adventures as the 5th edition design and development teams do nor how the team expected them to.
And as I said earlier, not everyone follows the encounter design guidelines. Which are, in fact, not guidelines; they're actually a note that says a typical party can get through 6-8 medium encounters between rests. Or more easy encounters or fewer hard encounters.No, according to math, and Wizards own encounter design guidelines.
By that logic, you should be fine with +0s in all of your stats, because there no requirement for higher stats. You just have to be OK with having crappy rolls all the time. My rogue has Int 10 and isn't proficient in in Investigation and can't pick locks or find traps to save her life. Damn near almost killed me when I messed up a roll on a lock that had explosive runes on it (thank goodness for fire resistance). That was a fun day. Got to start a riot.Unless the only acceptable answer it 'maximum stats benefits' then no, there is no mathematically required stat allocation.
The game does not expect, or demand, a +3. That is fact.
Again: you know what you need and want for your games. You don't know what everyone else needs or wants for theirs.Just say these words. "I do not need a +3 in my Primary Stat, I just want it."
And as I said earlier, not everyone follows the encounter design guidelines. Which are, in fact, not guidelines; they're actually a note that says a typical party can get through 6-8 medium encounters between rests. Or more easy encounters or fewer hard encounters.
An individual DM may actually expect +3 in a stat and build all of their encounters around that expectation. These are facts.
Say these words: "I want to police the way other people play their game based on my interpretation of what the races are like."