D&D 5E Tasha's really improved and changed the feel of Rangers


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Minigiant

Legend
Supporter
Except, “those people” are literally saying the scout isn't what they want. Rather than telling them they’re wrong, have you tried considering that you might have misunderstood what it is they want?

Actually it's kinda split.

Some people want a scout rogue. Some want a spell-less wilderness fighter. Some want a spellcasting ranger. Some want a magic but not spellcasting ranger.

It all comes down to wilderness being different in different settings.


If D&D wasn't so tilted to Medieval Europe/Asia, you'd see similar splits in fighter, barbarian, and rogue.
 

ECMO3

Hero
ranger is really incompatible with spellcasting simply because of Verbal components. You are as a ranger a guerrilla/stealth warrior, but when you have to yell from top of your lungs(yes, maybe some DMs will say that V components are somewhat quiet but most won't), you are NOT a guerrilla fighter.

No if only it was printed for spells what was the radius of Verbal components at which they can be heard, of better yet printed for EVERY spell on case by case basis it would be far better.

Or simply give rangers ability to ignore Verbal and Somatic components in spells.
I think there are two problems with this, first not all Rangers are stealth warriors, the original 1E Ranger did not even have any stealth abilities. Second that only applies while you are casting a spell and you don't stay hidden then anyway if doing that.

This is like saying swords or bows are incompatible because they make noise.
 

Horwath

Legend
I think there are two problems with this, first not all Rangers are stealth warriors, the original 1E Ranger did not even have any stealth abilities. Second that only applies while you are casting a spell and you don't stay hidden then anyway if doing that.

This is like saying swords or bows are incompatible because they make noise.
personally, I have never seen a Ranger made without stealth.

comparing to spellcasting hitting someone with an arrow or a sword is pretty silent. unless you are trying to miss someone in a plate and just keep banging on armor.
 

ECMO3

Hero
No, it doesn’t. That’s just a person who has some wilderness training.

Again, anything that isn’t just making survival and nature checks with a slightly higher bonus would be a good start.
That is not true, backgroundsdo the things you are talking about. Maybe not as much as you want but they are not just wilderness training. Outlander, Tribe Member, Nomad all have specific wilderness-related abilities that are not just skills or a higher bonus. They are actual specific wilderness abilities.

Also several tools bring abilities not related to checks.

Obviously, though I wouldn’t call the general idea of a non-spellcasting ranger (as opposed to a rogue with expertise in nature and survival) is exactly a niche desire.
It is pretty niche I think, especially since I think every official D&D Ranger has had spells. I am not saying it is wrong or bad, but I do not think it is a widely-held position and I think most players want more spells in general, not less.
 


I've played a stealthless ranger in 5e. Because I just view it as a set of mechanics to be fluffed however I like.

If I wanted to play a character who was good in the wilderness I would play a wizard with a tiny hut.
 

Bolares

Hero
With Drudic Warrior, Shillaleigh and Magic Stone Rangers can do a SAD build with 14 Dexterity and still be very effective in combat (although that does cause them to be bonus action starved when using magic stone and a sling).
This is also very good for the new beastmaster, who uses Wisdom A LOT.
 


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