Laurefindel
Legend
There are a few games using variations of an achievement-based experience system, typically based on the character goals and aspirations. Something like "I have avenged my father and cleared his name - get 5 achievement points" or whatever. But are there any TTRPG that use fixed achievements as XPs, akin to how many board games calculate victory?
I designed my on Twilight Imperium RPG* and am using objective cards as XP system, similar to how the board game gives victory points (its rather game-y, but that's intentional). I have about two dozen objective cards but I'd like to have more, and am looking for inspiration/ideas.
Thanks in advance
'findel
* I know, you're about to tell me "play Traveler instead" or "use the upcoming Twilight Imperium setting for Genensis". Whether i should be doing this or not is irrelevant at this point. Finding inspiration/propositions for new objectives is what's relevant for this thread.
I designed my on Twilight Imperium RPG* and am using objective cards as XP system, similar to how the board game gives victory points (its rather game-y, but that's intentional). I have about two dozen objective cards but I'd like to have more, and am looking for inspiration/ideas.
Thanks in advance
'findel
* I know, you're about to tell me "play Traveler instead" or "use the upcoming Twilight Imperium setting for Genensis". Whether i should be doing this or not is irrelevant at this point. Finding inspiration/propositions for new objectives is what's relevant for this thread.