Bill Zebub
“It’s probably Matt Mercer’s fault.”
I'd say that 5e has rather robust rules for how these skills apply to NPCs. People seem to just ignore them, though. It's weird.
Such as?
I'd say that 5e has rather robust rules for how these skills apply to NPCs. People seem to just ignore them, though. It's weird.
The mechanic you just described is really a situation where the target (PC or NPC) is saying "look, I made a savings throw, or contested ability check (like a Grapple) and this is the number you now have to beat on your roll". Now, if another player asked me the question you have posed, I would say, every time, "The DC is 1000." And that is PvP.I agree with you about all of that...
...AND if somebody says, "Is there any way I can persuade you we should keep the McGuffin rather than return it?" And the other player says, "Tell you what, if you roll Cha (Persuasion) and get 30+ and I'll do it...."
I see nothing wrong with that, and wouldn't call that PvP.
Such as?
No, there are not. There is only advice to the players on how the DM might decide to improvise, possibly using dice rolls, but there aren't rules. There is no "Attitude" score or "+1 to Attitude if you succeed against a DC of 15" or anything like that.
I globally agree with your post, just wanted to add that in addition to the "applicable or not", there is also the question, both for PCs and NPCs, what does "applying them" mean. For NPCs, clearly there are some rules about attitude change, but beyond that, it's a very open question as well.
No, there are not. There is only advice to the players on how the DM might decide to improvise, possibly using dice rolls, but there aren't rules. There is no "Attitude" score or "+1 to Attitude if you succeed against a DC of 15" or anything like that.
Well there is DMG page 244-245 expanding on social interactions with some more suggestions including the NPC three attitude framing (friendly, indifferent, hostile) and a conversation reaction chart with entries like "The creature accepts a significant risk or sacrifice to do as asked." or "The creature does as asked as long as no risks or sacrifices are involved."
While true, nobody reads the DMG!There actually are. In the Social Interaction section on page 244 of the DMG:
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Changing Attitude.
The attitude of a creature might change over the course of a conversation. If the adventurers say or do the right things during an interaction (perhaps by touching on a creature's ideal, bond, or flaw), they can make a hostile creature temporarily indifferent, or make an indifferent creature temporarily friendly. Likewise, a gaffe, insult, or harmful deed might make a friendly creature temporarily indifferent or turn an indifferent creature hostile.
Whether the adventurers can shift a creature's attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature. Typically, a creature's attitude can't shift more than one step during a single interaction, whether temporarily or permanently.
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And then there's the Conversation Reaction table as well.
I mean, short as it is, that 3 page Social Interaction section as a whole is actually pretty useful. And pertinent to the conversation here.
EDIT: ninja'd by @Voadam
I think if we’re at the point that we have to argue about the definition of “rule” we may have jumped the Wereshark.