My point is that Big Damned Heroes who don't find climbing ropes and ladders a meaningful challenge is a paradigm, and its one that D&D IMHO is aimed at. There's nothing wrong with, and a D&D rules set needs to accommodate, this sort of fantastical world/story conception. 4e, IME was the first version of D&D that actually understood this. Every edition previous to that was filled with "well, try to keep the PCs in check as long as you can, and when they finally get to a level where they 'bust loose', well that's the endgame." Frankly that was what got me out of D&D. I mean, it was quite frustrating, 2e sort of sold you on doing something different, but it didn't really, and 3.x has NO ANSWER for "the PCs have gone gonzo" at all. In 4e its EXPECTED, and the setting just goes gonzo right along with it! Works great! 5e, well, its better than 3e, or 2e, definitely, but there's still that feeling that the DM's job is to put the PCs in the box and keep them there. 5e handles 'out of the box' better, but it still doesn't really EMBRACE it. So, no, I don't want my realism mixed with my fantasy. If a GM's approach to things is just to tell us what's realistic, seems like a failure of imagination, not a GMing technique.