Stoutstien
lunk
Probably just change the school of magic to prevent grabbing it via fey touched and prevent AM sorcerer from spamming it.
Sure, but until about 7th level the toll is quite heavy…Just make it a 2nd level spell. After you get higher level spell slots, you're probably not going to be using your 2nd level ones, anyway.
Which I think would be fair. It's a potent spell. It gives you both a disadvantage to an enemy, and advantage to an ally. It's very potent, so, IMO, the cost should be a bit more than the lowest level of spell slot available in the game.Sure, but until about 7th level the toll is quite heavy…
I guess, I just think I particularlly would rarelly not save my reaction for a counterspell…Which I think would be fair. It's a potent spell. It gives you both a disadvantage to an enemy, and advantage to an ally. It's very potent, so, IMO, the cost should be a bit more than the lowest level of spell slot available in the game.
Which is a higher level spell slot. There's already the dilemma of "do I use my reaction to possibly negate this attack with Shield, or do I wait to see if I can possibly Counterspell". IMO, adding another competing spell (Silvery Barbs as a 2nd level spell) wouldn't really change that dynamic, more just add another moving part to it.I guess, I just think I particularlly would rarelly not save my reaction for a counterspell…
A better fix would be to nix the success-negating potential you impose on the target and trigger off an opponent rolling with advantage. Then the effect would be to nullify the advantage on that roll and move it to an ally.What if we got rid of the Saving Throw aspect of it?
That is the part that is a problem. It's like duplicating a spell that works on Saving Throws with just a reaction and a 1st level spell.
The spell would be in line with Shield if it only affected attack rolls.
Oh! I like that!A better fix would be to nix the success-negating potential you impose on the target and trigger off an opponent rolling with advantage. Then the effect would be to nullify the advantage on that roll and move it to an ally.