D&D 5E Chronurgy wizard

Adb0782

Explorer
I'm building one wizard from chronurgy school, stat should be

8 str
14 dex
16 con
16 int
10 Wis
8 Cha
It's a variant human. Any advice to mix better stat are welcome. Actually i put 14 dex because i thought to get the first level in artificer, for the mid armor and shield competence and con saves, but i would like to know if you think this it's worth a lv of delay on spells and feats. Also as first feat i thought to get warcaster or lucky, which do you think it's better? At LV 5 he should get +2 int, LV 9 better +2 int or a feat?

That said, i would also know advices on good use of the subclass in general, but especially about arcane abeyance. The First that come in my mind is familiars for everyone (we are a group of 3 players, a cheric/warlock, a barbarian/fighter and this wizard), but also use spells with a long casting time like "istant". Magic circle, glyphs, What else it can do? The barbarian polymorphying itself?

Thanks to everyone who will reply.
 
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Adb0782

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I don't know what game you're playing, but in 5e there are no rituals that will get you across a 10 ft gap. At best, you might be able to convince your DM to let you use Tenser's Floating Disc to hang partway off a ledge to make up your 2 ft shortfall, but it's not strictly supported by RAW and your group may or may not want to wait 10 minutes for you to cast a ritual to cross every pit. And no wizard wants to fritter away a Fly spell at every obstacle. Spell slots, particularly 3rd level slots, are best conserved until needed.
well, mold earth helps you already, mending can help if there was something filling the hole that is broke (you can even technically have with you a small piece of a 200 ft long wood, large enough for walk, and you can use mending to repair it for the distance you need to walk). Feather fall helps if you fall in the hole, jump as long is a terrible spell but it can be useful too, levitate as well can help as spider climbing, fly is not necessary at all, but we have it as wizard so it always can be used if needed. Tenser disk won't work with my dm, but mostly mold earth or mending and some patience do the work without neither have to roll the ability check (that i suppose you can anyway roll with acrobatics and dex instead than str and athetics), and even if i have to roll it becouse there is not enough time, i can always reroll it with the chronurgist ability and reroll it again with the lucky feat, or just cast spider climbing or fly, and when i'll get phantom steed i neither have this problem anymore as it can jump for my wizard.

Ps 2 points more on str mean 2 points less on wisdom, and wisdom is a very important save, i would consider also to get resilient (wis) even with an even wis score at a certain point (maybe lv 12 or 13 if multiclassed), so for me that +1 wis saves looks much more useful than no penalties on str.
 
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Adb0782

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Find Familiar is a ritual. You can send a familiar across with a rope.
Yea that's a good trick too, but i suppose my dm would rule it only with advantage on the acrobatic check and also i think he won't make it work with a owl or a flying familiar, probably with a monkey yes.

Backing to the character, my main problem keep being getting a starting lv of artificer or not.
artificer gives me armors, shield, con proficiency, some spells like sanctuary (good for keep not being hitted if i want concentrate con something and it's a bonus action, still need 2 turns for the "combo" but not bad at all) and cure wounds, guidance cantrip for keep boosting initiative and abilities checks, but one lv delay on spell progression...
with straight wizard i dont have any delay on spells but i have a significant lack of AC (even with shield spell at higher lvs monsters automatically will hit me or almost so), the con saves are covered by resilient (con) instead than (wis), but this will delay lucky...uhm...maybe many of you will disagree, but the 1 lv dip in artificer seem more solid to me. Its also true that you don't want to be hitted as a wizard, but there are many enemies that can hit you regardless (or almost) distance and covers. Mirror image and blink can help a lot as they dont need concentration, but they need to be casted...
 
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with straight wizard i dont have any delay on spells
Yeah, you do. According to sage advice, multiclass spellcasters can only know spells that their level in that class would allow. So, whist you don't loose any slots, you learn your next level of wizard spells one level later.

So no, it's not worth it. There are cheaper ways to improve your defence, if for some reason "cower behind the the guy in plate" doesn't cut it.
 

Adb0782

Explorer
Yeah, you do. According to sage advice, multiclass spellcasters can only know spells that their level in that class would allow. So, whist you don't loose any slots, you learn your next level of wizard spells one level later.

So no, it's not worth it. There are cheaper ways to improve your defence, if for some reason "cower behind the the guy in plate" doesn't cut it.
Yep, i mean if i go only wizard, without the artificer lv, i dont get any delay on spells.

There are many ways to be hitted even behind the guy in plate (and in a party of just 3 characters probably more than usual), and losing concentration it's really what you don't want.
Cheaper ways to boost defence that come to my mind are mirror image and blink, but you need 2 turns only casting them. Rope trick probably is the best you can do without invest too much.
Races with armor proficiency, considering i dont have access to volo's, seem not so optimal as no one have a boost, even small, to int.
Feats for armors? mhe...
what else can be done?
 
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Cheaper ways to boost defence
Wizard Spells: Mage Armor, Shield

Lineage: Dwarf (Mountain, Mark of Warding), Tortle, Githyanki, Lizardfolk, Loxodon, Goliath (only one of those is in Volos, two of them are free)

Vhuman feats: Artificer Initiate, Magic Initiate (cleric, warlock), Shadow Touched, Fey Touched (Silvery Barbs ;) ), Gift of the Metallic Dragon, Lucky.

And if you only have three players, persuade your DM to let you have a sidekick.


It's also worth mentioning that if your DM uses encumbrance you certainly don't want to wear armour and carry a shield if you have a strength of 8!
 
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Adb0782

Explorer
Wizard Spells: Mage Armor, Shield

Lineage: Dwarf (Mountain, Mark of Warding), Tortle, Githyanki, Lizardfolk, Loxodon, Goliath (only one of those is in Volos, two of them are free)

Vhuman feats: Artificer Initiate, Magic Initiate (cleric, warlock), Shadow Touched, Fey Touched (Silvery Barbs ;) ), Gift of the Metallic Dragon, Lucky.

And if you only have three players, persuade your DM to let you have a sidekick.


It's also worth mentioning that if your DM uses encumbrance you certainly don't want to wear armour and carry a shield if you have a strength of 8!
Mage armor and shield ok...but it make you get to 18 AC using your reaction and a spell slot. Don't missunderstand me, shield is probably the best spell in all spell's list, but 18 AC after a certain lv mean be hitted almost every time they roll.
Artificer initiate give you a cantrip and a 1st lv spell, magic initiate also dont seem to me boosting your defence so much and unluckly i dont have access to silvery barbs as to Fizban's Treasury of Dragons.
Lucky is kinda a must for this subclass.
I was considering mountain dwarf, but no bonus on int mean to start with an half feat for go to int 16, so if you consider get the half feat at lv 4 you gonna get 18 int at lv 8 and lucky at lv 12...even with 16 con probably it's too late. Mark of warding is out of my reach, as races we are using only PHB and tasha's
 

Burnside

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Supporter
Mage armor and shield ok...but it make you get to 18 AC using your reaction and a spell slot. Don't missunderstand me, shield is probably the best spell in all spell's list, but 18 AC after a certain lv mean be hitted almost every time they roll.
Artificer initiate give you a cantrip and a 1st lv spell, magic initiate also dont seem to me boosting your defence so much and unluckly i dont have access to silvery barbs as to Fizban's Treasury of Dragons.
Lucky is kinda a must for this subclass.
I was considering mountain dwarf, but no bonus on int mean to start with an half feat for go to int 16, so if you consider get the half feat at lv 4 you gonna get 18 int at lv 8 and lucky at lv 12...even with 16 con probably it's too late. Mark of warding is out of my reach, as races we are using only PHB and tasha's

If your DM is only allowing PHB & Tasha's, you might want to check in with them about using the Chronurgy wizard at all, because it's from Explorer's Guide to Wildemount.

If you are using Tasha's you can use the "Customizing Your Origin" rules to move your mountain dwarf racial bonuses off of Strength & Constitution and onto Intelligence & whatever else you want.
 

Mage armor and shield ok...but it make you get to 18 AC using your reaction and a spell slot. Don't missunderstand me, shield is probably the best spell in all spell's list, but 18 AC after a certain lv mean be hitted almost every time they roll.
Artificer initiate give you a cantrip and a 1st lv spell, magic initiate also dont seem to me boosting your defence so much and unluckly i dont have access to silvery barbs as to Fizban's Treasury of Dragons.
Lucky is kinda a must for this subclass.
I was considering mountain dwarf, but no bonus on int mean to start with an half feat for go to int 16, so if you consider get the half feat at lv 4 you gonna get 18 int at lv 8 and lucky at lv 12...even with 16 con probably it's too late. Mark of warding is out of my reach, as races we are using only PHB and tasha's
As @Burnside mentions, it is really important that you check with your DM just which books are allowed. If the DM isn't running a Wildemont campaign there is a good chance the DM will disallow the Chronology wizard, and/or the spells that go with it. If you are allowed Artificers, then you are using Tasha's, and therefore can move any racial ASI to intelligence. Bladedancers are also in that book, and have better defences if you seriously think your DM is going to make a point of targeting your wizard rather than the tank.

As for Magic Initiate, you said you wanted Sanctuary. Personally I think it's a pretty rubbish spell, but I've not played with a DM who makes a point of targeting wizards.

Silvery Barbs is in Stryxhaven, not Fizban.
 

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