Maxperson
Morkus from Orkus
Fair enough. It just didn't appear that way from your post.Nope. 4e had very specific actions called "skill Powers". Some even had limited uses by short rest.

Fair enough. It just didn't appear that way from your post.Nope. 4e had very specific actions called "skill Powers". Some even had limited uses by short rest.
Because I wasn't only talking about Skill Powers.Fair enough. It just didn't appear that way from your post.![]()
D&D 4e was by comparison explicit about players asking to make skill checks (no quotes here because that term is a thing in D&D 4e but not 5e) and the DM advised to almost always say "yes" to the request. The rules also stated that checks would also determine success or failure and sometimes how well a thing was done (degrees of success). Certainly a skill check in this game represented something going on in the game world, but play was often mechanics first, fiction last, at least in my experience - in a sense an engine for inspiring fiction to be established through description. Still a good game that I played through its run and after, but notably different than D&D 5e.4e may have been that way(I don't know as I didn't play it), but what you describe there isn't pushing a skill button. The action is, "I try to disable the magical effect." and then the DM calls for a skill check. The action is, " I try to detect any nearby magical auras." and the DM calls for a skill check.
Precisely!D&D 4e was by comparison explicit about players asking to make skill checks (no quotes here because that term is a thing in D&D 4e but not 5e) and the DM advised to almost always say "yes" to the request. The rules also stated that checks would also determine success or failure and sometimes how well a thing was done (degrees of success). Certainly a skill check in this game represented something going on in the game world, but play was often mechanics first, fiction last, at least in my experience - in a sense an engine for inspiring fiction to be established through description. Still a good game that I played through its run after after, but notably different than D&D 5e.
When your character is mind-controlled you are no longer roleplaying?Yes, remove players agency and you cannot call it roleplay anymore, no matter how you twist it.
You are not role playing while your character is dead too. I don't see your point.When your character is mind-controlled you are no longer roleplaying?
That seems counter to a normal understanding of roleplaying.
Because I wasn't only talking about Skill Powers.
Let me give you another example: the Intimidate skill.
Back in 4e, you had the option to use your standard action to force a blooded enemy to surrender with an intimidate roll. This action could only be taken once per encounter.
D&D 4e was by comparison explicit about players asking to make skill checks (no quotes here because that term is a thing in D&D 4e but not 5e) and the DM advised to almost always say "yes" to the request. The rules also stated that checks would also determine success or failure and sometimes how well a thing was done (degrees of success). Certainly a skill check in this game represented something going on in the game world, but play was often mechanics first, fiction last, at least in my experience - in a sense an engine for inspiring fiction to be established through description. Still a good game that I played through its run after after, but notably different than D&D 5e.
Roleplaying is, literally, the act of playing out a role.
Yes, remove players agency and you cannot call it roleplay anymore, no matter how you twist it.
You are not role playing while your character is dead too. I don't see your point.
What about Inspiration? It may be optional and perhaps not used a ton, but this is an explicit rule which provides for direct mechanical impact on the game state by the player. It is not much, but it does contradict the "and that is all that is allowed."I believe what they’re saying is that deciding how your character thinks, speaks, and acts is the only autonomy the rules explicitly grant players, everything else falling under the DM’s authority. They don’t state any conclusions based on this, so it’s just a factual statement about the rules, but at a guess I suspect they were suggesting that because this is the only power the players are explicitly granted by the rules, DMs shouldn’t take that away from them too.
Semantics. Hard pass. Have a good one.Playing out a role that has had its agency taken away in some way still seems to be roleplaying.