D&D 5E Yes to factionalism. No to racism.

But, to me, there is an elephant (orc?) in the room. D&D vastly oversimplifies everything in order to make things easy to grasp.
That's always been kind of the thing with D&D. The social and cultural elements have been very streamlined over the years, with the onus being on any given DM to flesh out interesting variations from the norm. Of course, not every DM wants (or should be expected to) put in the work to differentiate the variety of subcultures that would exist within any given group, so the default then becomes the brief descriptions provided by the PHB or MM which does lead to at least some degree of stereotyping.

The only other element is... don't make every orc a bandit, marauder, brigand, etc.
I had my players run across a Hobgoblin acting troupe once. They had taken to guerilla theatre to address their grievances regarding unjust local employment restrictions. Fortunately, my players had long since learned that not every encounter was meant to be handled at sword point.
 

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This is the fundamental issue that has hamstrung D&D in certain places for nearly a half-century -- it refuses to take a firm stand on whether it is a generic fantasy game or has an implied setting.
I wouldn't call the growth we have seen hamstrung.

But you do point to the actual conflict. Place in culture, then you need a specific setting. Keep race and suddenly they are stereotyping. It is a no win for them either way.
 

Yeah I remember that from the last time you did this. Class is still not Culture. ;)

Culture is about where you are from, your traditions. Its not your Job (Class) and it doesnt even need to be your prior training (Background).

I'm Canadian by Culture.

I'm not IT/Software Developer by Culture.
I'm IT Trained by Background.
But doesn't your job have a culture as well? I know my work culture is one of the best things about it!
 


My question is simple: What if the faction of Lolth drow are the only drow around? I mean, if someone can get behind a faction of drow being evil...

Sure.
But you now have to explain why the only drow are the Lloth drow or accept the "default explanation" for it.
That's the crux of the issue.

A worldbuilder either has to explain or they take the default reason and all the criticism for it.

What I've learn over the last few years is that there are many people don't want to do extra work for things that require extra work AND don't what to take criticism for not doing the extra work.
 



Considering that there are racial abilities, knowing that they are orcs is rather important.
The racial abilities of orc NPCs are so inconsequential that it really isn't important.

That's kinda where half the problem is. Racial abilities of many humaniod races are so minor that seeing them act all in an extremely monstrously and evil way is jarring if you think about it.

For decades, we didn't think about it. Then we did. Then the single faction race of humaniods stops making sense without the background bits. So we started thinking about the background bits. And on and on.
 


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