TheOneGargoyle
Explorer
To me it's totally fine to have those abilities, it's not about that, it's about internal consistency.Base Thor is probably a better comp than Thor+Mjolnir, but The Hulk might be even better. He is a leaping, punching, building destroying force of nature, and his "only" capabilities are that he is really strong and really durable.
I can't think of anything in 5e that comes close to modeling this. Meanwhile, compare a high-level caster vs. say Dr. Strange and it's not that far off.
Another alternative could be something like the wire-fu flying martial artists, hell, you could probably borrow a lot of the kinda out there physical capabilities from martial arts movies, anime, etc.
At the end of the day, it's a fantasy RPG. You can say characters can do badass superhuman stuff because they just can. You don't need to rationalize it with some special access to external power or magic or whatever.
I think this temptation to try and rationalize is kind of the source of the divide. You go.."Well it's still just a dude with a sword. They can't possibly do xyz" without even thinking about why that's true. Meanwhile, if you say.. "It's a magic dude with a sword," suddenly the world of possibilities opens up.
The thing is..these characters are equally imaginary..the only difference is what limitations you are willing to place on them based on a single descriptor.
I'm one of those people who say "But shouldn't the fire dragon's mouth be immune to fire? Otherwise when he breathes fire it would burn on the way out?." and other people say "Dude, seriously ? It's a lizard the size of a battleship who can fly, breathe fire and cast magic spells living in pretendyland populated by actual deities and the bit you're stuck on is an oral burn ?"
Yes, yes I am. Just because a world doesn't operate by the same rules as our world doesn't mean it can't be a consistent setting or doesn't have any rules at all. And it's totally fine for the in-game characters to have no idea how those rules operate in that setting, but IMHO it's much easier to play in, easier to DM for, and a lot easier to relate to the story (for me anyway) if out-of-game we have some idea of how that setting works.
The setting for Marvel is that some people are superheroes. So Hulk is superstrong and super durable, more so the angrier he gets. That's totally fine and consistent, and I have no issue with him doing "super" stuff because of it. But if he punched in a tank when he wasn't particularly angry and then couldn't break open a door even despite being super enraged I would be going .... ummm .... huh ? Those things don't make sense. Because it contradicts the way it set itself up.
It's the same with D&D characters. I have no issue with "a magic dude with a sword" being a character concept. That sounds like an Eldritch Knight or a Bladesinger or something to me. I have no issue with high level martial artists doing wire-fu and crazy-arse ki powers, and in fact, I would be extremely disappointed if high level monks couldn't do that stuff, it would make no sense.
To me, the "magic dude with a sword" has a power source, it's usually called arcane. The X-men have a power source called "being a mutant". Wire-fu martial artists have a power source called "Ki". This is all fine.
The problem to me comes when somebody says "My Hulk starts throwing around fireballs" and to that I say .... huh ? That doesn't seem right. And it's the same when someone has a concept like "non-magic dude with sword" (eg Champion Fighter) and then says "Ok I want to fly, not b/c I've got some cool magic item that let's me do it but just because I want to cos I'm high level and my awesomeness should let me do it" ... to which again I say .... huh ?
By contrast if that same player said "My non-magic dude is so freakin legendary good with his sword that he should be able to do the perfect strike, Save or Die" I say, oh that makes perfect sense, carry on !
Make sense ?