D&D General Heroes of Myth and Legend


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Just to recap...
Alec found himself in the woods, and heard the giggles of goblins who had apparently tricked him into being teleported here. He soon met up with Baldir and a patrol, who took kindly to him, even though the goblins slimed some of his men and turned Naugli's beard green.

Soon after the goblin incident, as Alec and Co were about to make for the Forest Berg, Nairni showed up. She recognized Baldir and he invited her to come along with them, as they are cousins. They all proceeded to the castle where they spent some time talking and drinking. Baldir introduced the PCs to the Warden, who almost immediately declared that he recalled a prophesy of a female bear riding dvarg who would bring the end to the kingdom. Unmollified by Nairni's protest of innocence he declared that as they were guests he simply hoped they wouldn't overstay and that he had elsewhere to be.

Baldir laughed it off, and then Alec offered to cure Naugli's green beard. He acquired some materials and dispelled the goblins' charm, reverting the beard to normal, and Naugli was highly grateful. Baldir also told them that they could find a 'Great Druid' in the center of the forest, but that getting there required some kind of special permission or ritual.

In the morning the PCs went to see the Butler and Alec did research on the Druid and how to find him. The upshot of this was that a minor ritual is required in order to navigate to the first of a series of 3 altars. Exactly what is entailed with interacting with the altars was not made manifest, but lore indicates that these would be dedicated to nature gods/spirits and require some kind of ceremony or possibly a sacrifice.

The characters then proceeded to see the Quartermaster. He was able to supply them with the required natural ingredients needed for the ritual, and they got a few basic supplies. After this they set out, performed the ritual, and followed a crow which appeared. They reached an altar, Nairni performed a small ceremony, and they were guided further onwards by a will-o-wisp like light. A second altar was encountered, and again Nairni and Alec were able to carry out a small ceremony. A path was then revealed to them, which lead to a hut or small building, and when the door was opened an old woman appeared.

The woman talked to Nairni, who articulated her desire to become a bear knight and command a group of similar warriors. The woman told her that in the long past there had been such warriors and that they had 'gone to the north', and that her quest lay in that direction. At that point the discussion ended with the woman vanishing into the shadows.
 

Earlier it was established that Svinheim, the fortress of the boar knights was also 'in the snowcapped peaks of the far north'. I believe the capital, Dvargheim is also north of the Royal Forest. We may learn more of geography soon!
 

Tonight was good fun. Plainly, the combat rules need some balancing, but our dice were against us. I'm eager to find out where the ghoul dvarg came from.
 

Tonight was good fun. Plainly, the combat rules need some balancing, but our dice were against us. I'm eager to find out where the ghoul dvarg came from.
Yeah, the dice gods were not amused apparently, though it was far from a massacre. The last ghoul was down to 10 hit points. I will tweak the base DV number for level 1 and that will basically give everyone +2 on checks vs what they have now. The ghouls were level+2, so if we extrapolate that to equal-level, then you would have about 3-4 pips better chances to hit, and you were all basically hitting on an 11 or 12 last night, so that would be good.

The defense rules really need to exist, basically. I mean, there's SOMETHING there, but it is a little nebulous right now. Maybe that's OK, since the player is basically deciding what their defense is, the upshot isn't really that different from FORT/REF/WILL 4e-style, you pick the better of a couple options and hopefully apply some bonuses... hehe.
 

To summarize the action, not that much happened, plot-wise. We were seeing what the latest iteration of the combat rules (you can now describe what you do defensively in narrative fashion and then make a defense check, monsters just attack with a DV you have to match to succeed). The DVs seemed slightly challenging...

The PCs found themselves on a trail in the woods. They had decided to head north (presumably they camped after meeting the druid last time, we didn't really dig into that, but it was daylight). A bunch of what looked like dvargen jumped the party, but they quickly realized these were no ordinary folks. They were covered in rusty bits of armor and their gear was largely disintegrated. They were also quite fierce and immediately attacked!

There were 5 of these creatures, vs Alec, Nairni, Joe (NPC warrior type CC), and Honey the bear (level 1 mount for Nairni). Nairni immediately got the initiative and skewered one of the attackers with her lance. Another leapt upon Alec. Joe flanked that one, but neither he nor Alec were able to get a hit.

2 more of the ghouls moved out from the tree cover beside the path (the 3rd and 4th ones). One seemed tougher than the others, and it immediately disabled Honey with a strike! (failed defense check). The other attacked and slightly wounded Nairni. The final ghoul then appeared and damaged Alec. Things were already looking a bit poorly.

The PCs really just didn't get many hits after that, Alec went down the next round, and Joe was ineffective, now with 2 ghouls on him. Nairni finally killed the one flanking her, and then turned to the last big bad one, and damaged it, but in the mean time she was reduced to 2 hit points. At that point the ghoul knocked Nairni out and we called a halt to decide what to do next.

We decided the PCs awoke in a fern break not far from where the fight took place with their wounds having been tended, by some unrevealed agency. It was noted that the dressings and such were all leaves and other natural material. The characters took a short rest, gathering their energy and Nairni discovered that she was able to pass some of it into the bear, which was new.

They then went back and examined the area where the fight happened. It appeared any of their opponents who might have remained (they had killed a couple of ghouls) had been dragged off, and the fate of the others was unknown. Nairni found a ring, which bears a variation of the crest of the King's Boar Knights on it, and was evidently on the person of one of the ghouls.

We left it at that, after agreeing that we would level up the PCs (accounting for Nairni's ability to heal the bear with a PP, which I have to write up as a new variation of Natural Companion, which is not in the latest rules iteration yet). I'm not sure what Alec might get, but it seemed like he lacked great combat options, so maybe there's something there. Alec is a spell blade, and Nairni is a knight, they are BOTH defender roles, so perhaps what is really needed is some offense!
 

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