Swarmkeeper
Hero
Oh, absolutely this. And, players will often miss more clues than they get - sometimes the really obvious ones, too. And latch onto something that wasn't anything. Part of the fun, really. And, guilty as charged when I'm a player.Eh, GMs often have a poor handle on what the players are going to fix on. I've GMed thousands of RPG sessions, players still manage to surprise me sometimes.
Agreed.I agree, once someone says they are going in a certain direction, the GM needs to assess exactly what is up. That is true in most systems, certainly 5e.
Meaningful consequences are a positive thing for the game.Oh, I agree, my own system is much more militant on this kind of point, it fundamentally disallows the use of checks unless there are explicit stakes. Of course the GM could also narrate the PC falling on their butt and looking stupid, lol.
LOL. I played 1e as a kid, too.Time for a Wandering Grognard Check, what's your luck?
