Converting First Edition Monsters

Casimir Liber

Adventurer
Updated the Acid Archer to remove the immunity to blindness.



Dang it, I meant "acid archers" rather than "acid arrows." i.e., make the action:

Acid Squirt (Recharge 4-6). Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 2d6 acid damage and the target must make a DC 11 Dexterity saving throw, failure results in blindness for 1d6 rounds, on a success the target is only blinded for 1 round and takes half damage. Acid archers are immune to this attack.
aaah that makes sense noiw....and yes I think it is a good change/adjustment
 

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Casimir Liber

Adventurer
Okay, regarding the troglodyte leader-types - yes I can se ewhere you're coming from - some action that gives the trog troops a little buff and leave it at that. A few of the ones spitballed look okay..what are you firming on...
 


Cleon

Legend
Okay, regarding the troglodyte leader-types - yes I can see where you're coming from - some action that gives the trog troops a little buff and leave it at that. A few of the ones spitballed look okay..what are you firming on...

I'm not in a hurry. The basic Chieftain is perfectly functional as-is.

However, I have just realized that the standard Stench ability has "On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." That means that if a creature saves against a normal Trog's DC 12 Stench then they'll be immune to the Chieftain and Warchief's stench despite the latter being way more powerful creatures. That doesn't seem right.

Perhaps we should upgrade the stench abilities of all the higher-ranking trogs. Various editions/versions of the troglodytes featured stenches that:
  • lasted up to 1 minute
  • saving only protected you against the stench of the trog whose stench you saved against.
  • stench acted as an olfactory alarm to other trogs.
  • stench sickened non-trogs within a 30 foot radius.
Maybe give the higher-challenge trogs a stench that affects a wider radius (maybe 20 ft. for guards, 40 ft. for warchiefs, 60 ft. for chieftains?), lasts longer (to be decided), and alerts troglodytes within 100/200/300 feet that battle has started?

I'm not convinced we need to add an additional combat beanie to that, since the normal trogs getting to attack potentially poisoned opponents is likely enough of an advantage, but I suppose we could give the Warchief/Chieftain an Inspiring Croak that allows some of its minions a bonus claw or bite attack, or maybe give the Chieftain an Inspiring Attack ability that is equivalent to an Action Surge.

However, that seems a bit "gilding the lily" rather than something they actually need.

Although something that they trogs do need is a sample Shaman! I might stat one of those up. Probably will aim for Challenge 3, to fill the gap between the CR 2 Warchief and CR 4 Chieftain.
 

Casimir Liber

Adventurer
Funnily enough I was musing on shaman ideas (1e shamen just had a limited range of cleric spells). Question is whether some sort of priest or maybe a sorceror - though none of the sorceror lineages really gell with what I'm thinking....

Or warlock - fiend patron...but none of the pacts really gell either
 
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Cleon

Legend
Funnily enough I was musing on shaman ideas (1e shamen just had a limited range of cleric spells). Question is whether some sort of priest or maybe a sorceror - though none of the sorceror lineages really gell with what I'm thinking....

Or warlock - fiend patron...but none of the pacts really gell either

I was just going to go Cleric.

3E Troglodytes have favoured class: cleric and in 5E their highest mental ability is Wisdom, so it seemed appropriate.

Indeed, their WIS 10 is the only human-level mental stat a standard-issue Trog has. With INT 6 and CHA 6 they wouldn't make great Wizards or Bards!
 

Casimir Liber

Adventurer
I was just going to go Cleric.

3E Troglodytes have favoured class: cleric and in 5E their highest mental ability is Wisdom, so it seemed appropriate.

Indeed, their WIS 10 is the only human-level mental stat a standard-issue Trog has. With INT 6 and CHA 6 they wouldn't make great Wizards or Bards!
fair points all. ....grave domain?
 


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