Imaro
Legend
I don't think its a question of whether you all are reasonable or adults... I think its more a question of numbers and advocacy.No. We are all reasonable adults.
I don't think its a question of whether you all are reasonable or adults... I think its more a question of numbers and advocacy.No. We are all reasonable adults.
Who else has the final say, then, if not the DM?
It has to be someone. Not the group, not consensus, but someONE;
Doesn't this just mean anything beneficial for the players (whether fairly done or not) will win by majority?
I don't think anything being discussed in this thread is universal... few things in life are... but the framing of the example was clearly one where a group vote allowed the players to advocate for themselves by overriding the DM's decision using pure numbers... a situation that will, due to pure numbers, always be the case in this type of situation.Only if you have players who can't collectively look at the big picture. That's not uncommon, but its far from universal.
Then we just draw lines at different spots but as DMs we're still drawing lines based on preference and expectations. There's nothing wrong with that.I'm not sure that anyone is saying a DM can never say no.
I think the general idea of the thread is more that players are probably going to enjoy the game and be more invested if they get to play what they want, and how a DM can accommodate that without having to drastically alter their campaign to fit a new idea.
See, my issue is that I dont really like the warforged as the only example of artificial life as a PC. They are very specific, in history and construction to Eberron. That's why I really liked the Autognome. It's a different take on a concept I'm really fond of (constructed life) without being the really specific warforged.Cure wounds doesn't work on undead or constructs. It does work on plants and elementals, which should neatly cover the stone and even metal parts of their body.
How does it work? Perhaps cure wounds causes the wood parts to heal and the stone parts to crystallize back together, but does nothing for the metal. Perhaps most warforged have a mess of dents and rends on their metal parts (or else they have to go to a welder for "plastic" surgery to reduce those scars).
Or perhaps the alchemical fluids in each warforged gives them a biology that works in much the same way as a human's does, even if their organs and muscles are made of inhuman material.
No, of course you don't need to like it or use warforged all. You don't have to use them even if you like them and find them completely sensible. My suggestion was to read some of their creator's thoughts, because they may provide you with insight that makes them make more sense to you.
Who has the final say when spouses look for dinner? Who has the final say when four friends are deciding what to do on their twice-monthly get-together? Who has the final say in a group project with groups assigned by the instructor? There are tons of situations in human organization where you do not have an automatic, single voice that lays down the law, but rather work toward consensus or agree that consensus cannot be achieved.Who else has the final say, then, if not the DM?
It has to be someone. Not the group, not consensus, but someONE; as - speaking from experience both in and out of RPGing - having a single final-word authority to fall back on when other means of resolution have failed is the only way these things can work and remain sustainable.
What's wrong with just...generalizing "warforged" to artificial life overall? Like, yes, I get that the name "warforged" comes from their Eberron origin. But clearly the creators don't have any problem with "warforged" not actually forged for war (otherwise they wouldn't have even considered the "envoy" version), and names are literally THE easiest thing to change.See, my issue is that I dont really like the warforged as the only example of artificial life as a PC. They are very specific, in history and construction to Eberron. That's why I really liked the Autognome. It's a different take on a concept I'm really fond of (constructed life) without being the really specific warforged.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.