DND_Reborn
The High Aldwin
Join me in the shadows, @Oofta, in the shadows...I'm not arguing about this any more. There are times a DM will, and should, say no. Sometimes there's a "no but". In other cases, just "no".
You do you.
Join me in the shadows, @Oofta, in the shadows...I'm not arguing about this any more. There are times a DM will, and should, say no. Sometimes there's a "no but". In other cases, just "no".
You do you.
This was long before we had dhampir or dragonborn for that matter.It's not too difficult to say no to someone if what they want doesn't exist in a book. It's harder for options that are in the PHB like Tieflings and Dragonborn.
But, if someone really wanted to make a half dragon/ half vampire, you could choose a mix of features from Dragonborn and Dhampir easily enough.
At my table...if something is a big enough sticking point that the player is feeling cheated and the GM isnt relenting it generally goes to a group vote.Who else has the final say, then, if not the DM?
It has to be someone. Not the group, not consensus, but someONE; as - speaking from experience both in and out of RPGing - having a single final-word authority to fall back on when other means of resolution have failed is the only way these things can work and remain sustainable.
Nobody here is giving you grief for saying no to someone asking to play something or with a power that doesn't exist in the rules. People are generally talking about opening up to official content....and probably in most cases just the PHB content.This was long before we had dhampir or dragonborn for that matter.
There are times every DM I've ever had has said no. I think it's silly to pretend that's wrong.
Doesn't this just mean anything beneficial for the players (whether fairly done or not) will win by majority?At my table...if something is a big enough sticking point that the player is feeling cheated and the GM isnt relenting it generally goes to a group vote.
As an example, there was a scene where the GM had a hallway filled with various pressure plate traps which the players didn't want to set off. My wizard cast levitate on a shield and we were going to ride it down the hallway to avoid the plates. The GM said something to the effect of "Hah! The levitating shield still pushes down on the floor with the same weight so that PC who just air hockeyed down the hall set off all the traps. The players argued it was a bad call and the GM eventually had to give way because they were outvoted.
Some players (myself included) enjoy experiencing the mechanics of the system. I would feel very constrained if the game we played had 55 different options for my character but I only ever could pick from the same 7 every character I made.If playing the same few species all the time becomes boring that's a player issue, not a DM one*.
My advice, grain of salt included for free, is to try doing something different - and I mean really different - with each new Human PC you play. Bring some gonzo. And then whatever you're doing, dial it up to eleven and overplay the hell out of it. Go for entertainment (and laughs, where such make sense) first, ahead of in-game efficiency or optimization (though if you can achieve both at once you've really got a winner).
* - the exception is that it's a DM issue if you're starting new campaigns with new characters way too often and don't have time to sink your teeth into any one of them.
And a lot of uncreative players whose characters might as well be made of cardboard. Creativity is a two-way street.
No. We are all reasonable adults.Doesn't this just mean anything beneficial for the players (whether fairly done or not) will win by majority?
I don't see anything objectionable about kitchen sink. Tyranny on the other hand is well defined and quite a provocative word choice in this context.
What other term would you use to describe a campaign that is not curated?
This was long before we had dhampir or dragonborn for that matter.
There are times every DM I've ever had has said no. I think it's silly to pretend that's wrong.
Right. I'd say fidelity to the setting is kind of arbitrary. You say you're making decisions based on what's best for everyone, but what if a player doesn't really worry about if dragonborn have existed in your world prior?