D&D General I finally like non-Tolkien species for PCs

I don't believe power (even "absolute" as you suggest) needs to automatically be given less leniency, especially since the abuse of said power is IMO far less common then you've claimed, even if your personal experience has been resoundingly negative.

In short, I simply disagree with you.
This stance has nothing to do with my experience with GMs.

Anyone--literally anyone--claiming any form of authority over others must necessarily accompany that with a submission to higher standards of counduct. Sometimes, only within a limited domain, but in many cases, some degree of higher standard spills over to other areas, too.

That is precisely what "with great power comes great responsibility" means. Someone laying claim to power is, inherently, asking to be judged by a stricter standard for their behavior. If they fail to uphold that standard, the only morally correct thing to do is to address the lapse. Ideally, all that will be required is a constructive conversation. Unfortunately, the world is not as ideal as I would like.
 

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I am pretty sick of tieflings being everywhere... they were way over-represented in the Tasha's art. "Here, let's take the people who look demonic and put them on everything" is not an approach I'm a fan of. Meanwhile Aasimars get...mentioned in the DMG?
What exactly makes tieflings less boring than aasimar?
Tieflings have a designated niche, being scrappy underdog devil people, which has made them super popular. Especially amongst people that can relate to the fact that they’re discriminated against. It is very easy to come up with plots that involve discrimination against Tieflings, like Baldur’s Gate 3. And the fact that they look devilish gives them a solid visual identity that compliments their story one.

Aasimar don’t have that. Sure, they’re “angel people,” but they can’t look like angels unless they use Celestial Revelation, which lasts for one minute and is a once per day ability. Because DMs are afraid of flying races. And Aasimar don’t have any solid story niches, either. Even though the story niche of Tiefling is that they aren’t inherently good despite their fiendish heritage and Aasimar are supposed to be a mirror to Tieflings, the races aren’t linked in the lore and Aasimar are very much implied to be a bit “inherently good.” The guardian angel lore is weird because it doesn’t have a Tiefling parallel and isn’t even stated to be the angel you’re descended from.

This is also probably partially because fiends have more solid lore in D&D than angels do.

And frankly the scrappy underdog that happens to look like a devil is a better playable option than the goody two-shoes that gets to look like an angel 60 seconds a day.

I think the fact WotC created the Ardlings also illustrates the Aasimar’s identity crisis. I’ve made my own version of Aasimar to give them a niche I felt was a good reflection of the tiefling’s. My Aasimar are oppressors as opposed to the Tieflings being the oppressed.

That isn’t to say you cannot do interesting things with angelic characters, I just don’t think D&D does. And it is very common to make angelic characters interesting by just making them evil or “fallen.”
 

I do not believe this follows.

People accept things for a variety of reasons. It is foolish in the extreme to pretend that because someone accepts something, they are therefore 100% happy with it.

There is of course only one sure path to this.

Run your own games, or I suppose pay a DM to run it your way.
 

There is of course only one sure path to this.

Run your own games, or I suppose pay a DM to run it your way.
I don't personally think the second is a viable path, even if I had the money to do so.

I already run a game. (It will be going on temporary hiatus as we just finished up an adventure and one of our longtime players has had some extremely important real-life events to attend to.) I have not found that running my own game achieves even the smallest part of what I want out of playing in a game. For...pretty much the same reason as any other medium out there. Creating things can be fun--sometimes a ton of fun! But it is a radically different experience from experiencing something else.

Some creators can create exactly the thing they wish to experience and thus just...enjoy it. Chefs, or architects, for example. But a director who spends two years directing a film isn't going to get the experience out of that film that an ordinary movie-goer is going to get out of that film. An author who writes a book isn't going to get the experience that a regular reader is going to get. They can't. It's just not possible.

Telling someone "well if you don't like it, MAKE YOUR OWN" is not just useless, it is actively counter-productive. I don't get the experience I'm seeking by doing the thing you're advising, which I am already doing anyway! Have been for years! That year I spent desperately looking for a game, any game, that really would make me happy? I was GMing that whole time! Once a week, nearly every week, for an entire year.

A comedian doesn't get the experience of listening to a bunch of funny jokes. Telling someone who's sick of crass racial humor to start doing stand-up of a different variety doesn't help them in any way. And the same thing goes for GMing.
 

What exactly makes tieflings less boring than aasimar?
a cool look and angst.

Honestly, I more question why the traditionists favour the halflings and gnomes, they do not seem to do anything with them, and they are the least useful at present for world-building?

I could see them going down a one liniage per major state, as that would be useful to them but not present
 
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What exactly makes tieflings less boring than aasimar?
If it makes you feel any better, I get tired of the "good/bright things are boring, bad/dark things are awesome" thing as well. I find that sort of thinking extremely tedious. Darkness is only enriching when it is adding contrast and nuance. Piling darkness on darkness on darkness on darkness is exactly the opposite of interesting in most cases. It's nothing new.

That said, I think the answer is a little more complicated than some of the other stuff already said. It's not "angst" per se--it's that tieflings are necessarily going to have more conflict than aasimar, all else being equal. Having angelic ancestors is, to use a term I've recently heard, almost entirely "candy" with no "spinach". (I will be heavily drawing on this essay for this post, so if you prefer, just read it from the source.) It's awesome, and laudable, and positive. You can still wrangle a conflict out of that--unearned valor, or impossible legacies, or being crushed under the weight of others' expectations--but it's necessarily a less impressive conflict because you get unobjectionable, positive associations out of it. ("Candy" is stuff that glorifies a character; "spinach" humbles a character. It's possible to go too far in either direction, but excess candy is much more likely than excess spinach, generally speaking.)

In that sense, an aasimar character is sort of like an otherwise-normal person who is a megagenius, or an otherwise-normal person who is super attractive and charismatic. (And, indeed, many aasimar characters ARE that second thing.) It's all benefit, no downside; it's all candy, no spinach, and even if you work some spinach into it, it's still heavily biased toward candy.

Now, being a tiefling isn't devoid of candy. But it's more complicated. Having awesome devil horns or bright-red skin makes a character special and distinctive and perhaps intimidating (all forms of candy), but it also makes the character likely to be hated, outcast, or hurt by others (all forms of spinach, just lesser forms of spinach). There's really no spinach that accompanies the characteristics an aasimar would evince.

In general, people need to see a character get a sufficient amount of spinach early on in order to feel that it is worthwhile to invest interest into that character. A character that is sickeningly over-candied will drive audiences away because it looks like nothing more than a trite fantasy with nothing underneath the surface. But, once an audience is invested in a character, they almost always want that character to get much more candy than spinach. This results in a frustrating dichotomy: if you want to get more people on board with the character, you give them spinach-y traits or problems....but in so doing you may drive away some of the people who were already on board.

There are of course exceptions to this. Sherlock Holmes is an almost exclusively candied character, but he's still interesting because we want to see him be smart and solve mysteries, and those mysteries are usually compelling enough to keep our attention. A similar thing applies to James Bond; he's an EXTREMELY candied character, but we accept that because it's fun to watch him take on equally-candied villains and discover where that will go. But, generally speaking, people are going to look at character elements with an eye toward a starting balance that slightly favors spinach, but slowly grows to favor candy (often, to heavily favor candy).

Aasimar is too much candy, not enough spinach. Tiefling is still a lot of candy, and some folks may not find it compelling as a result. But for a lot of people it's a much healthier balance between the two. The spinach of social problems and the dread curse that might linger in your blood and (etc.) provide some counterbalance to the impressive aesthetics, magical powers, and imposing nature that come from fiendish ancestry.
 

If it makes you feel any better, I get tired of the "good/bright things are boring, bad/dark things are awesome" thing as well. I find that sort of thinking extremely tedious. Darkness is only enriching when it is adding contrast and nuance. Piling darkness on darkness on darkness on darkness is exactly the opposite of interesting in most cases. It's nothing new.

That said, I think the answer is a little more complicated than some of the other stuff already said. It's not "angst" per se--it's that tieflings are necessarily going to have more conflict than aasimar, all else being equal. Having angelic ancestors is, to use a term I've recently heard, almost entirely "candy" with no "spinach". (I will be heavily drawing on this essay for this post, so if you prefer, just read it from the source.) It's awesome, and laudable, and positive. You can still wrangle a conflict out of that--unearned valor, or impossible legacies, or being crushed under the weight of others' expectations--but it's necessarily a less impressive conflict because you get unobjectionable, positive associations out of it. ("Candy" is stuff that glorifies a character; "spinach" humbles a character. It's possible to go too far in either direction, but excess candy is much more likely than excess spinach, generally speaking.)

In that sense, an aasimar character is sort of like an otherwise-normal person who is a megagenius, or an otherwise-normal person who is super attractive and charismatic. (And, indeed, many aasimar characters ARE that second thing.) It's all benefit, no downside; it's all candy, no spinach, and even if you work some spinach into it, it's still heavily biased toward candy.

Now, being a tiefling isn't devoid of candy. But it's more complicated. Having awesome devil horns or bright-red skin makes a character special and distinctive and perhaps intimidating (all forms of candy), but it also makes the character likely to be hated, outcast, or hurt by others (all forms of spinach, just lesser forms of spinach). There's really no spinach that accompanies the characteristics an aasimar would evince.

In general, people need to see a character get a sufficient amount of spinach early on in order to feel that it is worthwhile to invest interest into that character. A character that is sickeningly over-candied will drive audiences away because it looks like nothing more than a trite fantasy with nothing underneath the surface. But, once an audience is invested in a character, they almost always want that character to get much more candy than spinach. This results in a frustrating dichotomy: if you want to get more people on board with the character, you give them spinach-y traits or problems....but in so doing you may drive away some of the people who were already on board.

There are of course exceptions to this. Sherlock Holmes is an almost exclusively candied character, but he's still interesting because we want to see him be smart and solve mysteries, and those mysteries are usually compelling enough to keep our attention. A similar thing applies to James Bond; he's an EXTREMELY candied character, but we accept that because it's fun to watch him take on equally-candied villains and discover where that will go. But, generally speaking, people are going to look at character elements with an eye toward a starting balance that slightly favors spinach, but slowly grows to favor candy (often, to heavily favor candy).

Aasimar is too much candy, not enough spinach. Tiefling is still a lot of candy, and some folks may not find it compelling as a result. But for a lot of people it's a much healthier balance between the two. The spinach of social problems and the dread curse that might linger in your blood and (etc.) provide some counterbalance to the impressive aesthetics, magical powers, and imposing nature that come from fiendish ancestry.
aasimar also lack a distinct look they might as well be human plus
 



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