EzekielRaiden
Follower of the Way
I have no desire to do so, so...I won't?How are you going to measure this happiness percentage and how high it needs to be to be acceptable you? Like is 95% happy good enough?
The point was that your argument assumes there are only two possible results: perfect enthusiasm and agreement with absolutely everything, or total rejection of everything, ne'er the twain shall meet. It's entirely possible that a player might actually dislike the campaign premise, perhaps even quite a lot, but they LOVE spending time with their friends, and have a particular character build they've been dying to play, so they hold their nose for the things they dislike in order to get the things they like.
That level of inherently mixed appreciation is completely ignored by the argument that, if a player participates, they have to have been sold on the premise. The one and only thing you know is that they elected to play. You don't know why--and there are several potential reasons why that have absolutely nothing to do with a player's feelings about the campaign premise.
No. They chose to play, rather than to not play. That does not in any way mean it was "successfully 'sold' to them". It means that they believed at least one of: the cost of not doing it was too high, the benefit of playing exceeded their concerns/problems, or they like the premise. The first two have many reasons it could happen. I myself have specifically played games more than once where I wasn't sold on the premise, but I wanted to keep playing with the group and knew if I sat one out, that might be it--the cost of not playing was too high.It the players chose to play, then the campaign was successfully "sold" to them.