Emerikol
Legend
This is key. Session 0 is absolutely a must have and the DM needs to be detailed in what he is allowing and not allowing as well as what houserules are in place. I think a lot of people think my approach involves a lot of conflict. It doesn't. It reduces conflict. Most people who play in my campaigns know I am serious about the intro packet. The game is going to have a theme and be consistent. They like that enough that most players just pick from the options. They'd rather have a well detailed well run campaign world executed fairly than be a stick in the mud over some concept they can save for the next campaign.also the fact this is happening in session 0 is a factor, if charlie had wanted to introduce dragonborn halfway through the campaign then IMO the GM may have had more grounds to reject their addition even if there is potential appropriate myths to justify them being on-theme, i don't really believe that 'over the horizon' is a space of infinite potential to continuously dripfeed untethered people and ideas into the campaign.