D&D 5E The Bible Is A New 5E Setting

The Adventurer’s Guide to the Bible is a 5E setting and adventure set in the first century AD. The 350-page book, created by Bible enthusiasts, included four new lineages, a range of subclasses, and an adventure for character levels 1-10, along with a full first-century AD setting with locations like the Library of Alexandria and the Hanging Gardens of Babylon, NPCs, and monsters such as...

The Adventurer’s Guide to the Bible is a 5E setting and adventure set in the first century AD.

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The 350-page book, created by Bible enthusiasts, included four new lineages, a range of subclasses, and an adventure for character levels 1-10, along with a full first-century AD setting with locations like the Library of Alexandria and the Hanging Gardens of Babylon, NPCs, and monsters such as giants, seraph serpents, angels, and demons. The adventure itself involves a search for three missing Magi.

It's $25 for a PDF, or $39 for a hardcover.


Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.


This isn’t the first biblical era setting for D&D, although it might be for 5E. Green Ronin released Testament: Roleplaying in the Biblical Era for 3E over a decade ago.

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Tonguez

A suffusion of yellow
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If I am not mistaken the Nephilim ARE giants. They were the by product of angels and man (humans in the bible). So, the fact that Nephilim are separate, I am a bit confused
Also, my guess for the 4th lineage is probably angels or devils

Yeah, sometimes Nephilim are translated giants but generally they were fallen ‘supermen’, being giant sized was a byproduct of their superior nature, not a defining trait.

Goliath and his brothers however were Anakim not Nephilim so making a distinction is canonical (if anything Nephilim are Aasimar)
 
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EzekielRaiden

Follower of the Way
Gotta say, when I first saw this thread, I was...not expecting good things. I'm a Christian myself and try to be relatively serious about my faith, but I know how easy it is for "Christian entertainment" stuff to rapidly go off the deep end. (The attempts at overtly Christian video games over the years are, heh, testament to that.) Such endeavors often either become little better than Chick Tracts, or are so watered-down and genericized that they feel more like "this'll SURELY lock in all those Bible-thumpers and their sweet, sweet cash!"

But, having read the Kickstarter campaign stuff now, it sounds reasonably okay. Faithful to the material without insisting upon the material, if that makes sense. I dunno if it would be something I personally want or use, especially since I don't really play 5e, but it's surprisingly level-headed and open-ended for a "Christian game" product. I wish them luck, and not in the semi-sarcastic "this will never work" sense but in the "hey, sounds like you have a cool thing" sense.
 

If this starts to become unconfortable then this can replaced by a fantasy setting. Chronicles of Narnia is Christian fantasy, and Aslan is an allegory of Jesuchrist. Tolkien's middle earth was also Christian fantasy, and even Dragonlance it is in its own way.

If you ask about the origin of biblical giants, and I guess I can say it here, according "Mysteries of the Old Testament" by Anne Catherine Emmerich, the first giants were.... Adam and Eve. Yes, humanity parents and first generations were giants. Later humans became shorter.

And about to create monotheist spellcasters, the miracles can't work like the standar divine D&D magic, because according "Maria Valtorta's Visions about Life of Jesuchrist" if you want God's help, then you have to offer the same: love and obedience. I imagine Christian spellcasters in a D&D petlum/ancient Rome campain as masters of counterspelling, creating penalties against unholy creatures, and breaking enemy's magic buff.

* I know nothing about the publishers, and I worry about this, it sounds like a bad sign. I don't want a new scandal like the failed crownfunding of Gamezone's Hero Quest 25 Anniversary.

* WotC could create a new planed based in a fantasy version of petlum/sword & sandal for Magic: the Gathering.

* This title is important to show there is an important section of the market willing to buy products where they feel wellcome, but today they are practically totally forgotten by the main media.

* Rembember Jew PCs can eat rabbit neither sellfish but locust is allowed by Moses' law.
 


EzekielRaiden

Follower of the Way
If this starts to become unconfortable then this can replaced by a fantasy setting. Chronicles of Narnia is Christian fantasy, and Aslan is an allegory of Jesuchrist. Tolkien's middle earth was also Christian fantasy, and even Dragonlance it is in its own way.
Formally speaking, Aslan is not an allegory, a point Lewis stressed very hard while he was alive. Probably worth noting, since he was a professor of literature at both Oxford and Cambridge, and very specifically was an expert on the use of allegory in Medieval and Renaissance literature. Allegory requires a physical entity that represents an abstract concept in the story. Aslan doesn't represent anything; in-story, he literally is Jesus, just as he appears in a parallel universe. It's speculative Christian fiction, not allegory.
 

Mind of tempest

(he/him)advocate for 5e psionics
Formally speaking, Aslan is not an allegory, a point Lewis stressed very hard while he was alive. Probably worth noting, since he was a professor of literature at both Oxford and Cambridge, and very specifically was an expert on the use of allegory in Medieval and Renaissance literature. Allegory requires a physical entity that represents an abstract concept in the story. Aslan doesn't represent anything; in-story, he literally is Jesus, just as he appears in a parallel universe. It's speculative Christian fiction, not allegory.
I was worried that I would have to say it.
 

GreyLord

Legend
The most rocking, Christian, game I ever played on the Computer was Diablo 2. This is followed by Diablo and Diablo 3.

Many may disagree

But these three took a lot of inspiration from Christianity and Christian mythos and made a rocking game for me

In the last one (#3) they even had Nephilim! Now can you see?

When you really look at it, It really is a game based on Christianity
 

Zarithar

Adventurer
The most rocking, Christian, game I ever played on the Computer was Diablo 2. This is followed by Diablo and Diablo 3.

Many may disagree

But these three took a lot of inspiration from Christianity and Christian mythos and made a rocking game for me

In the last one (#3) they even had Nephilim! Now can you see?

When you really look at it, It really is a game based on Christianity
I completely agree - although Blizzard veered away from it more and more as the series progressed.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
The most rocking, Christian, game I ever played on the Computer was Diablo 2. This is followed by Diablo and Diablo 3.

Many may disagree

But these three took a lot of inspiration from Christianity and Christian mythos and made a rocking game for me

In the last one (#3) they even had Nephilim! Now can you see?

When you really look at it, It really is a game based on Christianity
This is exactly my take on this as well: I would have gone with a fantasy setting based on the Bible rather than playing a real-setting. I just fear there wont be much to do for adventurers in such a setting.

A mix of Diablo (mainly 1 and 2) and Dragon Age (in the times of the Tevinter Imperium and Andraste) based in a bronze age-ish setting would be a superb setting.
 

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