D&D 5E The Bible Is A New 5E Setting

The Adventurer’s Guide to the Bible is a 5E setting and adventure set in the first century AD.

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The 350-page book, created by Bible enthusiasts, included four new lineages, a range of subclasses, and an adventure for character levels 1-10, along with a full first-century AD setting with locations like the Library of Alexandria and the Hanging Gardens of Babylon, NPCs, and monsters such as giants, seraph serpents, angels, and demons. The adventure itself involves a search for three missing Magi.

It's $25 for a PDF, or $39 for a hardcover.


Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.


This isn’t the first biblical era setting for D&D, although it might be for 5E. Green Ronin released Testament: Roleplaying in the Biblical Era for 3E over a decade ago.

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Rogerd1

Adventurer
Maybe rename Monk as "Athlete".

Then different subclasses can represent the shaolin, ninja, mixed-martial-artist, etcetera.
Another issue I have with 5e is that it shoehorns a lot of classes into other settings where they should not be. PF was less guilty, and tended to make new ones.

But on this issue, I sometimes don't see the need for sub-classes either, but I have taken a leaf from PB Heroes Unlimited, such that characters can also have skill programs. So a Monk with Espionage, or Intelligence skill programs would a ninja. But that may be just me...
 

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Yaarel

He Mage
Another issue I have with 5e is that it shoehorns a lot of classes into other settings where they should not be. PF was less guilty, and tended to make new ones.

But on this issue, I sometimes don't see the need for sub-classes either, but I have taken a leaf from PB Heroes Unlimited, such that characters can also have skill programs. So a Monk with Espionage, or Intelligence skill programs would a ninja. But that may be just me...
For a historical ninja, the 5e Rogue is spot on.

But the mythological ninja (phasing thru walls, etcetera) is trickier, and Monk seems fair enough.
 



Rogerd1

Adventurer
Martial arts unarmed combat doesnt require a "flurry" of extra attacks.

Rogue gets the Stealth and Sneak attacks, etcetera, correct.
It requires martial art skills, of which the rogue has little.

Second, there were different type of ninja, some gathered intelligence, others were more fighting orientated, others geared more towards espionage.

So you would need to give the rogue more feats, and skills and stuff to accomplish full on ninja.
 

billd91

Not your screen monkey (he/him)
Thing is rogue misses on the martial art angle, whereas monk does not, not sure it is that spot on.
Considering a historical ninja, rather than a mythical ninja, is far more focused on stealth and disguise than esoteric hand to hand combat, I think it's more spot on than the monk class.
 

Yaarel

He Mage
For The Bible setting, for sources of conflict, the timeline from 1 BCE to 30 CE has spikes of violence in 6 CE, when Rome forces Herodes Archelaos to France and imposes a Roman prefect over Judea, and Roman troops. There is again massive resistance against Roman occupation from 26 CE when the Roman, Pontius Pilatus, takes power. Meanwhile, there are perennial attempts by Rome to crush Judean resistance, involving spies, arrests, and public executions.

There is plenty of violence for a gaming setting.
 

Rogerd1

Adventurer
Considering a historical ninja, rather than a mythical ninja, is far more focused on stealth and disguise than esoteric hand to hand combat, I think it's more spot on than the monk class.
That is in fact totally false.
Couldn't actually be further from the truth.
 

Yaarel

He Mage
That is in fact totally false.
Couldn't actually be further from the truth.
Wikipedia (which of course requires a grain of salt) says:

"A ninja or shinobi was a covert agent or mercenary in feudal Japan. The functions of a ninja included espionage, deception, and surprise attacks. Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai."

"The use of disguises is common and well documented. Disguises came in the form of priests, entertainers, fortune tellers, merchants, ronin, and monks."
 

Rogerd1

Adventurer
Wikipedia (which of course requires a grain of salt) says:

"A ninja or shinobi was a covert agent or mercenary in feudal Japan. The functions of a ninja included espionage, deception, and surprise attacks. Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai."

As you can see this latter school could encompass a lot of areas. So historically someone may be good in some areas, and abyssmal is others. For instance I am short sighted so if anyone was to ask me to hit a target with a bow and arrow would mean I literally hit the target - with my bow :)

You could alter the rogue slightly to encompass this though, reasonably easily. They would need various feats to show their specialisation though. Not super difficult, but it would require tweaking.

But getting back on topic... I have found the KS, and am wondering - not sure if anyone else is too...but why Rephaim have been separated from being a Nephilim. I thought they were a sub-species of Nephilim...
 

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