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D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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Nope.

Reasons for every change. You might not like some of the changes, you might not like the reasons behind some changes, you might not understand the reasons behind some of the changes . . . but "change for the sake of change"? No. I'm sorry, but that specific phrase is lazy criticism, if common in our community.
I don't want to necessarily argue about it, but I think this is an unfair characterization of Li's statement:
Changes for the sake of changes
It seems wrong to dismiss this as lazy. There have been many times people change things just to change them, and stating that is not lazy thinking, it is trying to distill the essence of why they are changed. Just because it is short and brief, does not make it lazy. And when you call something "lazy criticism, you are implying that the criticizer is a lazy thinker - which might be the furthest thing from the truth.

Just offering another viewpoint.
 

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This is true. However, to me it seems that some people have hijacked and very important concern over social issues and representation to push their specific preferences about game design minutiae. To me this is both disingenuous and trivialises actual issues of representation.
I think this is a projection of concerns you have, rather than real thing. I'm sure there's a bit of that in the mix, but you've made no clear case that it's the main thrust here.
It could. Then again, I don't remember seeing much complaints about Vulcans generally being smarter than humans. And come to think of it, whilst a lot of people don't like gnomes, it is not because them being depicted smart is problematic.
You seem to be resorting to a lot of "whataboutery", and the trouble is, you can't do that and also say "different editions are different" and so on. You need to pick one. It's also not clear Vulcans are "smarter" than humans. They constantly, like absolutely constantly get outsmarted by humans. It's more like, Vulcans think they're smarter than humans, which isn't the same thing.

Re: gnomes, yeah, I agree, it's the negative stuff and limits that tend to the problem with mental stats. Especially when combined with races which D&D has a history of combining with unfortunate racial stereotypes. But not just those - really generally having a lot of fixed mental stat mods doesn't feel great.
Sure. And that is perfectly fair point and I understand it. I just dislike people conflating such game design considerations with social justice issues. And I think that classes effectively dictating your ability scores is an issues even outside this species matter.
Okay, but it's literally you who is conflating them, and then claiming others are - that's projection. You haven't made any clear case that others are "conflating" them. You'd need to actually argue that specifically and explain the mechanisms, rather than making the assumption it's "obvious".

As for "outside this matter", no, that's an irrational and illogical claim. D&D has been far more consistent on stats mattering to classes than to races having consistent stats or stats meaning consistent things. That's not likely to change any time soon. And in D&D, the main place you get stat modifiers from is race.

If that wasn't the case, if race was just one of many stat modifiers, I don't think the discussion would be as centered on it, though I do think we'd see a lot of the same changes to verbiage and probably a move away from physical mental stat mods at the least.
But if ability scores do not represent what it says in the tin, why even have them?
What does it say on the tin? Every edition has different things written on the tin. And why not complain about 3E, which is where this issue originates?
Why we have ability sore called 'strength' is it doesn't measure how strong the creature is?
This is a funny argument, because virtually every RPG with this kind of stats is susceptible to it, and certainly every edition of D&D is. Wisdom is easily the worst stat in D&D by this standard, because it's pretty much never measured Wisdom.
If ability scores are nothing but level and class dependent expected bonuses, then get rid of them and bake math into classes.
Sacred cows is why. That's really the only major reason.
Perhaps. So why not apply this logic to everything? Why classes have specific weapon proficiencies, spell lists etc? Why people cannot just 'self limit' and not choose healing spells on their wizard etc?
We could! The main reason D&D doesn't is because D&D likes balance. Allowing the ASI flexibility doesn't significantly impact balance. In fact, it impacts balance LESS than fixed ASIs, because you can actually more easily predict the stat values of characters of a specific class. So I think that's a pretty clear answer, and you probably need to accept that.
This makes sense only if we abandon the idea that stats actually measure something concrete. And I don't want to do that.
That idea was abandoned in, at latest, 3E. You're basically pulling a dead horse through the streets at this point. And I would argue with some stats, it's never meant anything concrete (esp. Wisdom again).
 


Faolyn

(she/her)
I do not have a limited budget. Your judgment is uncalled for and very demeaning.
How nice. I wish I had that kind of money.

Strange, though. My "judgement" was literally just pointing out that you do not in fact speak for all older gamers, and that many of us like the books (or who can't buy them for non-alienation reasons). Are you really that upset that I said you are not, in fact, the spokesperson for Alle Ye Olde Groggnardes?

Also, just talked with my players and a few other DM over discords. They will all cancel their preorder at the hobby shop, that is 20 books less to sale.
That'll teach those gaming store to only sell books you like! How dare they cater to other people's tastes!

Seriously, this is only going to hurt the game stores, because WotC will continue to sell lots of books via Amazon and places like that. That's where I get my books, because I can't drive and my FLGS isn't that local and doesn't ship.

(I guess, if you have 20 people following your lead and not buying things simply because you told them to, then I guess you really do believe you are the spokesperson for Alle Ye Olde Groggnardes.)

And by the way, you are talking to someone that has all books from WotC save RaM. In some cases, I have three copies of the books and in most case two when there is an alt cover.
I guess you do have unlimited money. Lucky you!
 

Aldarc

Legend
When 3e invented the Sorcerer class as a non-vancian spellcaster, I suspect the original inspiration was it compelled spirits to perform the spell effects, which is why it didnt need to prepare spells, and which is why the class used Charisma for spellcasting by influencing the spirits.
I think you are giving WotC far too much credit here. In a lot of circles, "sorcerer" is functionally synonymous with "wizard" or "mage." That likely was all there was in their consideration.
 

Yaarel

He-Mage
So if we have a real life human the size and body-type of a halfling and another size and body-type of a half-orc, which of them you'd expect to be stronger?
The halfling is a human with lower Strength, the orc is a human with higher Strength.

Then there is no reason an orc should ever be stronger than a strong human. And there is no reason that a halfling should ever be weaker than a weak human. So, ability modifiers wouldnt exist.



However, if we are actually talking about nonhuman species with different muscle and skeletal forms, then the halfling can be extremely strong. And an orc can be weak. So, ability modifiers also wouldnt exist.
 

Also, that any limit (lower than for bigger species, right?) existed for halflings, implies that verisimilitude was at least attempted. Also, that the things were not done perfectly, is not an excuse for doing them even more shoddily.
Three big problems here:

1) Humans have a higher max STR than Half-Orcs, which undermines the idea that this was particularly verisimilitude-based. Also, versimilitude leads to the same book giving female characters lower max STR and so on - for example, a male Halfling has the same max STR as a female half-elf. But we're not looking to model that, right, even though a 5' woman is probably not going to be as strong as a 6'4" man? Why is desperately important to have minor limits like this? You've not made any solid case. If anything maybe you're making the case for D&D needing a SIZ stat like CoC.

2) If something isn't benefiting the game and/or working well, then yes, that absolutely is an excuse to stop doing that thing. You don't present a rational argument to the contrary. This isn't "perfect is the enemy of good". This is "there is no real benefit from this, so we are streamlining procedures". It's the same exact reason the sexist stuff got kicked out - it didn't make for a better game, despite being "more realistic".

3) You haven't made any arguments that don't relate to STR, but this stuff limited all sorts of stats, many of them in ways that felt hard to justify. And to remain in the game, as things change, you to justify stuff, or say it's a sacred cow. Clearly this wasn't a sacred cow, or was insufficiently sacred.

STR-based stuff is easier to simulate with specific size-based modifiers as well. You solely rely on ASIs, you get situations that are actually more ridiculous, and offer worse verisimilitude than using size-based modifiers. Like, if you put -2 STR on all "small" races or whatever, that has less impact than, say, assessing a -4 penalty to kicking down doors if your character is size S, and offers worse verisimilitude, whilst messing with the core mechanics of the game (to hit and damage rolls and so on) far more. It's pretty much objectively the worse way to do this stuff.
 

Faolyn

(she/her)
The idea that all these creatures of wildly different sizes would have the exact same range of capabilities is simply absurd. If a noob player would look at a picture of D&D species, and then read the description of ability scores, do you think they would expect all the species to be equal in all abilities? Or would they perhaps think that for example a species over twice the height and ten times the body mass of another might be stronger? That's the lack of verisimilitude there. The rules become disconnected from the intuitive assumptions, they become dull numbers than represent nothing. And some people don't mind such a disconnect. But I very much do.
As I've said before, we're not talking about species, we're talking about individual members of a species. It's unrealistic to say that this one gnome can't be freakishly strong.

And I haven't ever heard similar concern raised in other franchises. I have never heard anyone complain that it might be problematic that Wookiees are stronger than Ewoks or that in Glorantha the Uz have different ability scores than the Aldyrami.
Those are very specific settings with very specific in-universe biologies (and I should note that Wookieepedia says "Despite their small size, Ewoks were physically strong enough to overpower combat-trained humans"). D&D doesn't have a specific universe, and any official settings are built on the D&D chassis. My D&D setting my have supernaturally strong halflings, or uncannily intelligent orcs, even if yours doesn't.

NPC orcs and halflings can be as strong or weak or smart or stupid as you, the DM, want them to be.
 


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