Mind of tempest
(he/him)advocate for 5e psionics
simpler is not the same as better.Adding 11 spells seems simpler than making a new class
simpler is not the same as better.Adding 11 spells seems simpler than making a new class
Simpler =/= Better
It's better to make a new swordmage class. It's just not braindead easy.
if all the features are just renamed versions of what the EK and BS have, then yes, simpler is better than new.simpler is not the same as better.
It may be more a matter of different strictness of definition. I can’t think of any clerics in fiction that actually look like a D&D cleric, but aren’t better made as paladins.Completely untrue.
While you could claim the idea that the inspirations for the cleric and paladin are the same, claiming that there are no clerics in the literature means ignoring history
Exactly. When they did what was actually needed to make a spellcaster (Hexblade Warlock) into a working gish (kinda, still has too low HP), half the community freaked out that it was super broken! And it’s still just not tough enough and too much of your actions are spent choosing between weapon-attacking and Spellcasting.It's less the difference between a 1/3 and 1/2, and more a load of other abilities which set them apart.
As eldritch knight is tied to the fighter power budget, all the things which set the gishes apart in prior editions have had to be axed, nerfed, or delayed to high level.
Like for example due to being a subclass it has to just use the wizard list, which is awful for martial combat blended with weapons. A single class swordmage would have its own list, full of spells which it can integrate into its weapon strikes. Look at the paladin and ranger lists, and compare them to the cleric and druid lists. The theme is the same, but the spells have a different focus.
Idk about that. How useful is familiarity with Gandalf when designing the Wizard?Still, it's useful to know the narratative examples of the archetype (from whatever the source) to use as a basis to build a class or sub-class.
Simpler, but also won’t make the Bladesinger a swordmage. Maybe if you could also spend spell slots to extend the Bladesong, it’d get closer than nearly anything else in 5e, but it’s still gonna mostly just be a Wizard.Adding 11 spells seems simpler than making a new class
It's not so much "justifying" as I can't envision the proposal as laid out being distinct from existing options (all of @Minigiant and @AcererakTriple6 suggestions being doable as is, at any rate).I’ve never seen an example of a cleric in fiction that wasn’t a terrible fit for the class in any edition. Nor most of the classes.
But I also don’t care, nor do I view the “justify wanting a thing” mentality as at all valid.![]()
Well the D&D community is good at designing characters but not at creating classes. That's something I've learned over the years. Many can describe what they want but few know how to put it down on paper and make something. It's why game designer is a job.if all the features are just renamed versions of what the EK and BS have, then yes, simpler is better than new.
Because for all the compelling statements about the need for the class, in the end it runs into issues of "like the Bladesinger but..." and then we have multipage threads about it like we do the Ranger.
As a general rule of design, less is more: elegance trumps many considerations.Simpler =/= Better
It's better to make a new swordmage class. It's just not braindead easy.
Ironic that after the gish styled playtest sorcerer, the sorcerer is now the only caster with no melee options.
It's like they were so scared of the idea that they won't put a melee subclass on the sorcerer even years later.
And ironically the main classes missing from 5e are the Gish and the Warrior on Magic Steroids.
Yeah, I think "put their eggs in one basket, then that basket got cut and never replaced" is sort of a theme for the Next playtest. That is, exactly the same thing happened to the Warlord Fighter; despite the crappy edition-warrior rhetoric used in that one podcast, Mearls did explicitly say in a tweet that martial healing was in, and if DMs didn't like that, they could just forbid people from playing it. But then they said, "Hey, this makes more sense as a thing ANY Fighter could opt into, so let's use this cool new Specialties mechanic!" Aaaaand...then Specialties were not particularly popular (I didn't mind, personally, but I get why they were disliked), so they axed them. At which point, they were almost certainly aware that there just wasn't enough time to playtest any new stuff...so they just quietly dropped the subject and never spoke about it again.Entirely because of the playtest sorcerer. As that was meant to be the arcane half caster gish, they didn't make a separate gish class.
Then when playtest sorcerer got axed, nothing then filled that void.
Oh it can, sure. The issue is getting people to accept creating stuff. See also: dragonborn being widely panned and mocked by critics of 4e upon release, yet as of 2020, they were the third most popular race in D&D (after human and half-elf, assuming you split Elf into its various sub-races; if you don't, Elf-combined rises to third, and Dragonborn is fourth overall.)And if there aren't any that perfectly match up . . . D&D can create its own stuff, can't it? It's been doing this for nearly 50 years already.
See, it's exactly this kind of logic that's incredibly frustrating.if all the features are just renamed versions of what the EK and BS have, then yes, simpler is better than new.
Because for all the compelling statements about the need for the class, in the end it runs into issues of "like the Bladesinger but..." and then we have multipage threads about it like we do the Ranger.
The point is that strict adherence to simple elegance can lead to bad ideas and shunning of good ideasAs a general rule of design, less is more: elegance trumps many considerations.
5E could afford to be more elegant in the Class structure, but theybhit upon a pretty hood balance of options and elegance. I could see room for a Gish in the game...but I'm not sure the Artifficer, Ranger and Paladin don't have the space covered.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.