Mannahnin
Scion of Murgen (He/Him)
Yep. I create my character before the game begins. That includes his personality, likes and dislikes, goals, etc. Those can't just be changed at the drop of a hat if something comes up in game that would cause conflict. If they could be changed at the drop of a hat, then my PC wouldn't really be a character and I won't play in a game like that. That said, if there are three possible things my character would do in a given situation, I will go with the least disruptive option. Sometimes, though, that isn't possible.
I think that's at least partially a misreading of what he wrote.So...you choose, as others said above, to play a "wangrod" character before session 0 even happens?
That seems like rather a counter-productive thing to do.
He's talking about playing consistent to the concept he came up with before the game began. I don't think it's being a wangrod (in the Colevillian or a more generic sense) to want to stick to your character concept. Depending on the situation, if the player comes up with the concept beforehand and the DM then runs a scenario which conflicts with that concept, the DM may be the one at fault. Or no one person may be at fault, and it may just be a communication gap.
I do generally agree that players should be flexible, and have a responsibility to play a character who has reason to adventure with and trust the party. Unless it's specifically agreed otherwise beforehand.
That comes off pretty hostile, and I think it's untrue. It's not telling them how to play. It's telling them up front the kind of game he's interested in running. If they agree to that, no one's being told how to play. They're deciding, like adults, that they are happy to play by those rules. It's no more telling his players how to play than it would be to say "I only run 1E AD&D".Incorrect. Instead, you're just moving the repression to one stage earlier by up-front telling the players how to play...