D&D General Chris just said why I hate wizard/fighter dynamic


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I hope 6e atleast tries
A year ago, my response would have been that they have learned time and time again via the magic of abuse from the fans never to try again, but now I have hope.

At the very least, we would have the Fighter as the 'simple' Warlock thing (even though Warlocks get good class features. It the closest analog) and then the Actioner who gets to be fun, the Wizard martial if you will.
 

That's the problem. Wizard players feel that 'being the best forever and no one approaches the throne' is their nice thing.

That or that fighters have to be worse than regular athletes or else they're Superman.
Unfortunately, it just doesn't matter why wizard players feel that way. If you weaken the class, they have less fun and will complain. Nevermind the fact that this would be a call to remove content some people don't like. I'm against taking fun stuff out of the game, on general principle. If you want to make martial more cool, I can get behind that, because it's additive.
 


But that's the problem: any sufficiently amazing high level martial ability is indistinguishable from low level magic. Even if your rogue can never fail a lockpick or stealth so good she's invisible, congratulations, you're as good as a third level wizard.
Hence my thread, from about a month ago, where I asked people what they thought "magic" meant. Which, unfortunately, showed that at least among users of this forum, definitions vary so wildly there's basically no hope of consensus.

For some, literally being able to jump a little higher than is natural for a human is "magic." For others, it has to be explicitly-formalized spells. And every step in between has its adherents. Without even touching the stuff like "well you accept X thing that diverges from reality" side, where people are super eager to accept grandfathered-in stuff (like hit points or AC) that were easy-to-use abstractions from the very beginning.
 

Jogging or swimming full speed with 180 pounds in your backpack (just not armor in some cases) is too super, or not super enough?
I lost a bet as a freshman in high school when I was 14 and had to carry 180-lbs senior 4 laps around the track (1 mile) and jogged most of it.

Not really superhuman at all IMO. It would have been much harder if he was unconscious or something, but with him holding on I could do it.

Granted, I most certainly had a level or two of exhaustion by the end and took about 12 minutes IIRC, so not even a fast jog... but there you go.
 


Jogging or swimming full speed with 180 pounds in your backpack (just not armor in some cases) is too super, or not super enough?
tbh it is a corner case. I have no problem with it at all. only a hand full of character will go heavy armor and only sometimes will speed matter at all except in short burst... so I would be fine with increasing the speeds tbh.

if bonus action teleport 30ft doesn't break the game, if action teleport 500ft doesn't break the game, and action teleport to another city doesn't break the game... speed is irrelevant.
 

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